07-14-2022, 05:44 AM
Preface:
EXP FROM 50-60
So to start, I'm just putting the EXP from 50-60 found on the wiki, this just lists out what level and what is needed for next + the total for everything before, mine is omitting 40-50 for the totals on the sheet, aside from the 1-60.
To start, I think that EXP on Korvara is kind of hard to really do once you hit the 50-60 mark, and I have a few reasons why I think this, and to be honest, I've done a lot of grinding, and I will say that I will probably never want to LE again unless I have to for a craft, so I can see why people who don't like to grind and don't want to LE feel in this regard, because it just takes too damn long.
First suggestion:
Spawns. Really, I can't expect much from this because the more spawns probably = the more lag, the server is running for both the main continent + the last continent, and requesting it be a different server wouldn't really be feasible. The only thing I can imagine is that on Korvara server the saves from the main continent would be unable to be opened, but this leads to many problems because of donation stuff, etc. etc. that is not feasible.
My actual suggestion is that Spawns have a % chance to cause a respawn to happen in the area when a pack of monsters is killed, this way people aren't waiting around to kill mobs when only (IIRC) 8 spawn in a given area at a time.
Another issue in part with this is the 8 packs at a time or however many there is, for at the peak time there is about 3-5 parties grinding a given place unless it doesn't seem appealing for w/e reason (volcano sometimes, sea of clouds almost always). Places that give fast EXP or very large EXP are crowded (wastes + meteorite). Given that is the case 1 party can expect to get 1-2 packs a spawn at any given time.
I suggest the rate of packs goes up a bit from 8, to like 9 to 11. Alongside this adding a % chance to respawn a pack will make it so grinding isn't killing a few mobs and waiting there for the next. Along with this system, a good way to not say, have dozens of packs at a given time is to track the respawns with the limit, if 4 things exist on the floor upon respawning, just respawn how many you need to fill it up.
Second suggestion:
Somehow make Korvara monsters give more EXP, or make Korvara chars require less EXP.
So even while leveling and having the boots, the gloves, the bonus from Talents, the class bonus and with blood-soaked, the most EXP I saw was a 70 pack of snakemen. I know blood-soaked went off but I didn't know how many, I also know I got the 10% bonus for a one-shot. This was around 141k exp for this single pack, which was really good. Now, this was around the time it was icly barred but I had ic permission to go there, and with the wastes, you can get anywhere from 40-60k~(? not too sure) a pack from my experience without blood-soaked.
Combining this with the spawn rate and multiple parties around it becomes really difficult to grind the 1 spot that has good mobs for grinding.
Preemptive counter: 'Just RP'
I do be RPing, on my alt I've done more RP than grinding and I've gotten about 2 maybe 3 rp rewards for RPing. RP EXP is 10% of your req for the next level.
RP rewards happen every 2 hours afaik or longer.
It'd take 20 hours(less with bonuses) of being online and rping to level up once. It is a nice bonus to the EXP, yes, but if you want to just get to 60 or just get to your LE and then 60 again to be there, it will take you a long time if you mostly rp.
Another counter: 'Don't LE'
Given the game is SL2 entirely and not a new one, LE is a part of unlocking things, that is just how it is. You need to LE for crafting, you need to LE to be min-maxed if that is your thing and you need to LE to get extra EXP if you want to commit to LEing again. Also, in order to respec you would also have to LE unless you want to buy it with points (which I think you should support dev regardless of the benefits)
My final this is what you might say counter: 'Well its rp-focused, grinders shouldn't be rewarded / grinders shouldn't be able to get strong and ignore rp'
the slippery slope of leveling and exp is that if a pack is good or strong it is good to grind. it is the same with making leveling easier. when it gets easier the grinders can grind more, but so can the rpers, and at the current moment, I think the current playstyle has had rpers mostly running things and that's good. these suggestions are for people that want to rp and not grind, and also for people that want to grind and not have it take so long. i don't have a real counter to this argument because its a good point, and sadly the only way to make one side better is to make the other better as well.
all in all, 2 hot takes in 1 night, somebody get me off this forum, I'm supposed to be a recovering contrarian
EXP FROM 50-60
So to start, I'm just putting the EXP from 50-60 found on the wiki, this just lists out what level and what is needed for next + the total for everything before, mine is omitting 40-50 for the totals on the sheet, aside from the 1-60.
To start, I think that EXP on Korvara is kind of hard to really do once you hit the 50-60 mark, and I have a few reasons why I think this, and to be honest, I've done a lot of grinding, and I will say that I will probably never want to LE again unless I have to for a craft, so I can see why people who don't like to grind and don't want to LE feel in this regard, because it just takes too damn long.
First suggestion:
Spawns. Really, I can't expect much from this because the more spawns probably = the more lag, the server is running for both the main continent + the last continent, and requesting it be a different server wouldn't really be feasible. The only thing I can imagine is that on Korvara server the saves from the main continent would be unable to be opened, but this leads to many problems because of donation stuff, etc. etc. that is not feasible.
My actual suggestion is that Spawns have a % chance to cause a respawn to happen in the area when a pack of monsters is killed, this way people aren't waiting around to kill mobs when only (IIRC) 8 spawn in a given area at a time.
Another issue in part with this is the 8 packs at a time or however many there is, for at the peak time there is about 3-5 parties grinding a given place unless it doesn't seem appealing for w/e reason (volcano sometimes, sea of clouds almost always). Places that give fast EXP or very large EXP are crowded (wastes + meteorite). Given that is the case 1 party can expect to get 1-2 packs a spawn at any given time.
I suggest the rate of packs goes up a bit from 8, to like 9 to 11. Alongside this adding a % chance to respawn a pack will make it so grinding isn't killing a few mobs and waiting there for the next. Along with this system, a good way to not say, have dozens of packs at a given time is to track the respawns with the limit, if 4 things exist on the floor upon respawning, just respawn how many you need to fill it up.
Second suggestion:
Somehow make Korvara monsters give more EXP, or make Korvara chars require less EXP.
So even while leveling and having the boots, the gloves, the bonus from Talents, the class bonus and with blood-soaked, the most EXP I saw was a 70 pack of snakemen. I know blood-soaked went off but I didn't know how many, I also know I got the 10% bonus for a one-shot. This was around 141k exp for this single pack, which was really good. Now, this was around the time it was icly barred but I had ic permission to go there, and with the wastes, you can get anywhere from 40-60k~(? not too sure) a pack from my experience without blood-soaked.
Combining this with the spawn rate and multiple parties around it becomes really difficult to grind the 1 spot that has good mobs for grinding.
Preemptive counter: 'Just RP'
I do be RPing, on my alt I've done more RP than grinding and I've gotten about 2 maybe 3 rp rewards for RPing. RP EXP is 10% of your req for the next level.
RP rewards happen every 2 hours afaik or longer.
It'd take 20 hours(less with bonuses) of being online and rping to level up once. It is a nice bonus to the EXP, yes, but if you want to just get to 60 or just get to your LE and then 60 again to be there, it will take you a long time if you mostly rp.
Another counter: 'Don't LE'
Given the game is SL2 entirely and not a new one, LE is a part of unlocking things, that is just how it is. You need to LE for crafting, you need to LE to be min-maxed if that is your thing and you need to LE to get extra EXP if you want to commit to LEing again. Also, in order to respec you would also have to LE unless you want to buy it with points (which I think you should support dev regardless of the benefits)
My final this is what you might say counter: 'Well its rp-focused, grinders shouldn't be rewarded / grinders shouldn't be able to get strong and ignore rp'
the slippery slope of leveling and exp is that if a pack is good or strong it is good to grind. it is the same with making leveling easier. when it gets easier the grinders can grind more, but so can the rpers, and at the current moment, I think the current playstyle has had rpers mostly running things and that's good. these suggestions are for people that want to rp and not grind, and also for people that want to grind and not have it take so long. i don't have a real counter to this argument because its a good point, and sadly the only way to make one side better is to make the other better as well.
all in all, 2 hot takes in 1 night, somebody get me off this forum, I'm supposed to be a recovering contrarian
- TL;DR:
- buff spawn rates, add % chance to respawn packs on kill
- increase EXP gain in Korvara / lower EXP req
- 3 counters you may have that I might have answers to:
- just rping won't level you up without you losing your mind or taking forever
- not LEing is hard even for crafters, its a part of the game so its hard to not LE
- it is rp focused and ppl that don't rp shouldn't have an edge over those that do, making it better for rp ppl makes it better for grinders. make it better for all so we can all not take long to get to where we want.
#nerf summoner
#nerf poison
#nerf poison