07-27-2022, 02:41 PM
The Legend Book, the eternal grind that comes with wanting to make your character 'better'. How even just one point in a stat could make-or-break a fight. A person who doesn't bother with it being an eternal 6-7 points behind someone else who has (or more if the one without requires more stats). Defense and Res, even when a dodge build, helps-- same for Vitality, Faith, and Sanctity.
Not only this, but even people that don't want their character to do pve / pvp are given the shaft. They have to legend extend, at least once, to max out crafting to the level that allows them to actually make all the recipes of a profession. "Sorry sir, I've trained my entire life studying alchemy.. but I cannot swap out the materials of your gear for the flesh of another creature. Why? Because I haven't committed mass genocide."
It sounds stupid, and that's because it is. If you have to play a character that is constantly in RP (See: Villain characters, or just.. high ranking officials).. Legend Extending-- and being caught out-- is basically a death sentence.
Problem: Legend Extending is not simply a "fun bonus" but a necessity. Crafters, people wanting to get stats, et cetera.
This is by no means a certified good idea.. but grinding is awful most of the time, and this gets rid of at least.. 30 hours of #TheGrind for every character (barring Gear grind).
Not only this, but even people that don't want their character to do pve / pvp are given the shaft. They have to legend extend, at least once, to max out crafting to the level that allows them to actually make all the recipes of a profession. "Sorry sir, I've trained my entire life studying alchemy.. but I cannot swap out the materials of your gear for the flesh of another creature. Why? Because I haven't committed mass genocide."
It sounds stupid, and that's because it is. If you have to play a character that is constantly in RP (See: Villain characters, or just.. high ranking officials).. Legend Extending-- and being caught out-- is basically a death sentence.
Problem: Legend Extending is not simply a "fun bonus" but a necessity. Crafters, people wanting to get stats, et cetera.
- We acknowledge the Legend Extension system is not a good mechanic.
- Shifting the ASPECT Category from +1 potential to every stat (except Aptitude) to a global rework of racial stats, giving a +1 to all racial stats across the board. This has the exact same effect, but saves 6 Legend Extensions in total.
- The PROFESSION Category can remain in the book, however instead of giving an extra level, it reduces taxes for the specific category, or allows the person to make items at an enhanced rate (or with a smaller phys/mental stamina cost) (NOTE: For this change to work properly, crafting will need to give two more levels. An additional CRAFTING level at 30, and 60, seems fitting.)
- The FATED Category is kind of silly, I would suggest moving this-- specifically-- to TRAITS.
- The TRANSFORMATION category doesn't exist on Korvara, but it is something that I would like to see expanded upon in another topic.
- The CREATIVITY category is just... Why is this here. Why do I have to grind to level 60 for this. Why. Remove this and just make it a base feature.
- The DESTINY category is a concept that is wild in nature. I absolutely adore it, but for reasons that should be fairly obvious. Deciding to go from a Destiny class, or into a Destiny class makes life very difficult and grindy. I would instead like to see an NPC on the map that, for a Murai fee, allows you to enter into a Destiny. It follows the same rules as normal destiny / undestinying.. wherein you have to grind to level the class back up to 50.. but that's it. It's a wonderful concept that, frankly, I wish was more open outside of "Guess I have to grind back up to level 60 to try and see if I like this concept."
- And finally.. KNOWLEDGE category. Have Deja Vu be applied anytime someone Legend Extends. You could have this drop the person back down to level 1 with a 50% bonus or something, or drop them to level 45 so that they can do just the last 15 levels over. Elic Re can be applied baseline. Just throw an extra Talent point every 10 levels (20/30/40/50/60). Norm No can give an extra trait point every 20 levels (20/40/60).
This is by no means a certified good idea.. but grinding is awful most of the time, and this gets rid of at least.. 30 hours of #TheGrind for every character (barring Gear grind).