07-28-2022, 05:29 AM
Since Korv has one big map, I feel like we can make this suggestion now.
Horse Carriage/Wagon rides from one city to another!
These are not instant travels by any means. An auto walk that's a bit faster than normal walking. For the cost of 1500, players and their party can be carried from 1 city to another, however via the normal horse-pulling wagon. There are a few things that should be noticed for RP reasons.
The person can bring their party with them. Perhaps a good travel RP experience.
First: Allowing the wagon to be blockable by players or things. This promotes bandit RP for the wagon's routes thus forcing it to stop. It resumes once they're out of the path.
Second: The player that brought the service can leave the wagon and force it to stop that way. In case they needed to RP at something or someone it was passing by. The wagon will only linger around for 30 mins after the player leaves before despawning.
Third: Players can dismiss the Wagon after leaving in case they reached the point they wanted or were forced to change their plans ICly.
Fourth: If the player disconnected during the trip, the wagon will pause and wait on their return. 5 minutes worth before it despawns. Enough time for the player to reconnect.
Of course appearance matters. If someone does offer icons for such, possibly two pricing based on which service they choose. Standard or Royalty.
and
Horse Carriage/Wagon rides from one city to another!
These are not instant travels by any means. An auto walk that's a bit faster than normal walking. For the cost of 1500, players and their party can be carried from 1 city to another, however via the normal horse-pulling wagon. There are a few things that should be noticed for RP reasons.
The person can bring their party with them. Perhaps a good travel RP experience.
First: Allowing the wagon to be blockable by players or things. This promotes bandit RP for the wagon's routes thus forcing it to stop. It resumes once they're out of the path.
Second: The player that brought the service can leave the wagon and force it to stop that way. In case they needed to RP at something or someone it was passing by. The wagon will only linger around for 30 mins after the player leaves before despawning.
Third: Players can dismiss the Wagon after leaving in case they reached the point they wanted or were forced to change their plans ICly.
Fourth: If the player disconnected during the trip, the wagon will pause and wait on their return. 5 minutes worth before it despawns. Enough time for the player to reconnect.
Of course appearance matters. If someone does offer icons for such, possibly two pricing based on which service they choose. Standard or Royalty.
and