06-11-2024, 08:18 AM
As it stands it feels like you wasted a shot at a 9* if you roll one of the several craftable ones as a drop.
Or any other rarity really, 8 and 9 just hurt the most with how infrequently they pop up.
While there is some merit to random dropped versions in some cases, outside specific drop pools you'll almost never want to get a non-weapon craftable item drop.
There's a whole lot of ways this could be tackled.
My suggestion would be to have dropped 8-9* rarity items break down into a new material that can be used to make 8-9* items of your choosing. I'm thinking a 5:1 ratio. Could slap on a murai sink, too.
A similar system could be used for 10* items to give less desirable 10*s purpose though 10* farming isn't as problematic. Usually. It'd just be nice to provide additional avenues to obtain heavily contested 10* sources by burning through the massive pool of 10*s rotting in banks because no one wants them.
Or any other rarity really, 8 and 9 just hurt the most with how infrequently they pop up.
While there is some merit to random dropped versions in some cases, outside specific drop pools you'll almost never want to get a non-weapon craftable item drop.
There's a whole lot of ways this could be tackled.
My suggestion would be to have dropped 8-9* rarity items break down into a new material that can be used to make 8-9* items of your choosing. I'm thinking a 5:1 ratio. Could slap on a murai sink, too.
A similar system could be used for 10* items to give less desirable 10*s purpose though 10* farming isn't as problematic. Usually. It'd just be nice to provide additional avenues to obtain heavily contested 10* sources by burning through the massive pool of 10*s rotting in banks because no one wants them.