06-01-2024, 04:41 AM
(This post was last modified: 06-21-2024, 07:08 PM by WaifuApple.)
In retribution for the fixing of the + on the one history that didn't have one, I went and found more oddities!
In the Crucible, the first set of lava pits as you come in, the northernmost of those before the stone is trying to connect away from the pit itself, as well.
The waterfall next to Fire Elemental's cave has the cliff not properly curving, and there are tiles without anything under them, leading to a black void, on both sides of the cave.
In lava lake, the first jump left after entering should be connecting to the wall one tile down, rather than where it is.
The fire crystal cave never got any light sources like other places with lava!
The left side of the Landal quest ruin has a roof edge that curves but a wall that doesn't.
Just south of the Geladyne bridge before the Landal Ruin, this cliff only comes 2 down when it should be in line with the other cliffs.
In Terra Flama, the waterfall in the cave after the first ring has this cliff that seems to be half trying to curve, half trying to stay straight.
In the hop scotch cypelle area of terra flama, the cliffs don't connect fully to the wall, they end and are followed by regular square tiles.
The small bridge just before the smugglers and the Vale has warps that push you back, rather than jumping between sides.
As Gale pointed out, there's a skeleton under this grate in the right side of the central section of Duyuei Underground. Despite being under your feet it's dense and blocks your path. I'm not sure whether it's meant to be under or over you.
In the cave system section of the Duyuei Underground, heading up to the waterfall jumps, the cliff connects prematurely before it gets to a full flat wall.
The cave south of the waterfall section is hard stone on grass - I think edited versions were made that could replace this?
The cliffs on the waterfall jumps themselves both curve, but the walls don't follow suit.
The shading doesn't go all the way into the curve of the tree at the camp next to the Duyuei Arena, and ends as a flat border.
In the Ice Palace, this jump doesn't actually have a cliff edge. Those likely didn't exist at the time but they do now for the snow tiles, so this can likely be added now.
The ruin in the forest south of Telegrad has incomplete shading.
The ravine before the forest south of Telegrad, where the initial bridge is, tries to curve but also doesn't.
In Duyuei outskirts, many of the trees have an issue with the shading layering twice, like in this case with the trees just north of the purple tree puzzle.
Where Meiaquar's training field gives way to the tent, the dirt tries to connect to the tent, too.
In Geladyne's library / archives, some of the ladders have inconsistent density. You're meant to be able to walk up them, but some of them have dense spots right at the top, or in the middle, when you're already on the ladder.
I am deceased now
In the Crucible, the first set of lava pits as you come in, the northernmost of those before the stone is trying to connect away from the pit itself, as well.
The waterfall next to Fire Elemental's cave has the cliff not properly curving, and there are tiles without anything under them, leading to a black void, on both sides of the cave.
In lava lake, the first jump left after entering should be connecting to the wall one tile down, rather than where it is.
The fire crystal cave never got any light sources like other places with lava!
The left side of the Landal quest ruin has a roof edge that curves but a wall that doesn't.
Just south of the Geladyne bridge before the Landal Ruin, this cliff only comes 2 down when it should be in line with the other cliffs.
In Terra Flama, the waterfall in the cave after the first ring has this cliff that seems to be half trying to curve, half trying to stay straight.
In the hop scotch cypelle area of terra flama, the cliffs don't connect fully to the wall, they end and are followed by regular square tiles.
The small bridge just before the smugglers and the Vale has warps that push you back, rather than jumping between sides.
As Gale pointed out, there's a skeleton under this grate in the right side of the central section of Duyuei Underground. Despite being under your feet it's dense and blocks your path. I'm not sure whether it's meant to be under or over you.
In the cave system section of the Duyuei Underground, heading up to the waterfall jumps, the cliff connects prematurely before it gets to a full flat wall.
The cave south of the waterfall section is hard stone on grass - I think edited versions were made that could replace this?
The cliffs on the waterfall jumps themselves both curve, but the walls don't follow suit.
The shading doesn't go all the way into the curve of the tree at the camp next to the Duyuei Arena, and ends as a flat border.
In the Ice Palace, this jump doesn't actually have a cliff edge. Those likely didn't exist at the time but they do now for the snow tiles, so this can likely be added now.
The ruin in the forest south of Telegrad has incomplete shading.
The ravine before the forest south of Telegrad, where the initial bridge is, tries to curve but also doesn't.
In Duyuei outskirts, many of the trees have an issue with the shading layering twice, like in this case with the trees just north of the purple tree puzzle.
Where Meiaquar's training field gives way to the tent, the dirt tries to connect to the tent, too.
In Geladyne's library / archives, some of the ladders have inconsistent density. You're meant to be able to walk up them, but some of them have dense spots right at the top, or in the middle, when you're already on the ladder.
I am deceased now
Ending 145: Disappointed in Humanity