Get your pitchforks down this isn't about buffing or addressing class balance in PvP in any semblance, form or fashion.
When it comes to resource-heavy classes, a lot of them fall behind very severely in PvE content due to needing to set up their resources to be as effective as what other classes might get out of the get-go, this is only ever apparently frustrating for those classes if they're paired up with said classes that can be ready to murder from the start of the fight.
The primary classes that are mostly crippled from this are:
-Solblader
-Monk
-Ruler
And to a much lesser extent this can affect:
-Evoker
-Verglas
It's not very fun for instance if your character is centered around getting Holy Shield or Holy Sword up, and having to get your resources, get the buff, get your resources again for Solsphere, buff the solsphere, and now its round 3 and everything is already mostly dead, it makes you only ever really useful in boss fights doesn't it? This also happens to Ruler, and to a lesser extent some Monks (where as some can get the party started immediately)
So I think that Solblader/Monk/Ruler should start with full resources when against only monsters (against bosses this could be disabled), as for the other 2 that are mentioned, these classes don't actually need anything, but they'd appreciate slight buffs such as:
For Evoker: Starting with Charge Mind active, given it's not doubling damage anymore.
For Verglas: Starting with some ice around them on fight start would halve the momentum cost of setting up.
But realistically these two classes, especially after some previous QoL buffs don't need it quite as much as the aforementioned 3.
And that's pretty much it, I don't really see any other classes struggle as much as the ones mentioned in this thread, to note this only is ever an issue when you're paired with friends, as you don't want to feel like dead weight.
When it comes to resource-heavy classes, a lot of them fall behind very severely in PvE content due to needing to set up their resources to be as effective as what other classes might get out of the get-go, this is only ever apparently frustrating for those classes if they're paired up with said classes that can be ready to murder from the start of the fight.
The primary classes that are mostly crippled from this are:
-Solblader
-Monk
-Ruler
And to a much lesser extent this can affect:
-Evoker
-Verglas
It's not very fun for instance if your character is centered around getting Holy Shield or Holy Sword up, and having to get your resources, get the buff, get your resources again for Solsphere, buff the solsphere, and now its round 3 and everything is already mostly dead, it makes you only ever really useful in boss fights doesn't it? This also happens to Ruler, and to a lesser extent some Monks (where as some can get the party started immediately)
So I think that Solblader/Monk/Ruler should start with full resources when against only monsters (against bosses this could be disabled), as for the other 2 that are mentioned, these classes don't actually need anything, but they'd appreciate slight buffs such as:
For Evoker: Starting with Charge Mind active, given it's not doubling damage anymore.
For Verglas: Starting with some ice around them on fight start would halve the momentum cost of setting up.
But realistically these two classes, especially after some previous QoL buffs don't need it quite as much as the aforementioned 3.
And that's pretty much it, I don't really see any other classes struggle as much as the ones mentioned in this thread, to note this only is ever an issue when you're paired with friends, as you don't want to feel like dead weight.