Yesterday, 07:45 AM
After a recent chat on discord, I came to the conclusion that the game would be improved by more activities that did not relate to combat.
After giving this idea more thought, I thought about expanding the small handful of gambling-based minigames we have already. When it comes to getting the most bang for Dev's buck when it comes to development hours, I concluded that the best 'game' was just a standard set of 52 playing cards that the players could manipulate how they wanted. Think Tabletop Simulator, with functions to shuffle, search, and draw from the deck. Hiding or showing individual player's hands, and revealing or hiding individual cards on the table.
Obviously the intention here is to give players a sandbox toolset to play any card game they could think of or invent. I can picture it existing in the form of a Player Prop or Placable that can be interacted with.
Now that alone would be pretty good. But if we wanted we could push it even further by taking further inspiration from Tabletop Simulator too. Maybe with drawing tools, spawnable generic tokens, and template grid patterns, we could implement the necessary tools for players to run or invent all kinds of games around a bar table or campfire.
After giving this idea more thought, I thought about expanding the small handful of gambling-based minigames we have already. When it comes to getting the most bang for Dev's buck when it comes to development hours, I concluded that the best 'game' was just a standard set of 52 playing cards that the players could manipulate how they wanted. Think Tabletop Simulator, with functions to shuffle, search, and draw from the deck. Hiding or showing individual player's hands, and revealing or hiding individual cards on the table.
Obviously the intention here is to give players a sandbox toolset to play any card game they could think of or invent. I can picture it existing in the form of a Player Prop or Placable that can be interacted with.
Now that alone would be pretty good. But if we wanted we could push it even further by taking further inspiration from Tabletop Simulator too. Maybe with drawing tools, spawnable generic tokens, and template grid patterns, we could implement the necessary tools for players to run or invent all kinds of games around a bar table or campfire.