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Ingrain Again
#1
So I looked back at a few old topics regarding nerfing ingrain and I see both sides to this. I am suggesting instead of changing the ability, to change the way immobilize works. Where it actually gives you a dodge reduction some where like 25-50%. I feel this is a better way of giving it a risk associated with it.

That being said, 50% is a lot so possibly just a flat -20 dodge or something similar.

thoughts?
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[Image: tumblr_m7g6clz79C1rpqqpz.gif] I'm also still Batman.
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#2
And.. how does this affect the skill, exactly?

Ingrain is mostly fine unless used against a faster opponent, and is based entirely on your level, meaning it works best as a tank.

This just sounds like a way to make sure bows never miss anything ever, which they pretty much already do.
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#3
Good point. Nevermind.
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[Image: tumblr_m7g6clz79C1rpqqpz.gif] I'm also still Batman.
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