Posts: 280
Threads: 98
Likes Received: 10 in 3 posts
Likes Given: 7
Joined: Nov 2014
Can the Engineer's "Explosive Art" innate work with traps, too? It'd make the innate actually useful.
(glossing over the fact that bombs are one of the most useless items)
•
Posts: 615
Threads: 137
Likes Received: 208 in 44 posts
Likes Given: 50
Joined: Nov 2014
Well, this was one of the things I had in mind while I'm tinkering with my idea for Engineer balances so I definitely agree with this.
But I'd also like to suggest that Explosive Art also boost Flamethrower's damage.
•
Posts: 4,067
Threads: 918
Likes Received: 1,200 in 480 posts
Likes Given: 420
Joined: Feb 2015
Perhaps even the explosive damage of Overclock's explosions.
•