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Mutated Gun Mod Problems II
#1
Quote:Mutation (Special) - Weapon: Weapon type may change based on rarity, but functions the same as normal. (9*+ weapons not affected).
Armor: Armor type changes based on rarity.
Both: +25% Weight Increase

When changing a gun into a bow via mutation jammer core, it doesn't function the same as normal. Rounds do not activate via basic attack and Defense is not ignored. Ski might not be factor into damage like it should. This doesn't seem to be a problem with other guns being mutated into other weapons as far as I've seen.
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#2
It acts like a bow, and bows don't have rounds, so one attack. And it scales from STR, and bows don't ignore DEF, so this is how it's supposed to be. I think there are other threads about this already.
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#3
"[url=http://www.neus-projects.net/viewtopic.php?p=10252#p10252 Wrote:Mivereous » Sat Nov 07, 2015 12:47 am[/url]"]It acts like a bow, and bows don't have rounds, so one attack. And it scales from STR, and bows don't ignore DEF, so this is how it's supposed to be. I think there are other threads about this already.

The enchantment states "But it functions as normal." there have been other weapons that function like the weapons they were before as I hinted at, only over all category is changed. It may be a bow it is still labelled as "Medium Bow. Type: Handgun".

I recall guns being transformed into other weapons but still having rounds, until this came up. The description hints that it still has previous function of what it was. Either way, something is wrong somewhere.
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#4
http://neus-projects.net/viewtopic.php?f...tion#p8216
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#5
Yup, it got changed a while ago on request.
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