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SL2 Version 1.44
#1
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Well, back to two weeks. This ended up taking more time than I expected, though part of it was Thanksgiving eating up some of my time. Anyway, this update is Soldier's turn.

A lot of people said that Soldier needed class skills the most of all but I'm not sure if I agree with that sentiment. Sure, Soldier had a few meh skills, as well as some bad ones, but it also had some of the most broken skills on a base class in the game, specifically Shinken, Turnover, and Mad Chop (situationally). So, overall, Soldier got a lot of power shifted around and has a more defensive feel than before. That said, I didn't want to completely destroy its offensive capabilities either, so a lot of the weaker offensive skills got buffs. But you can read all about that below!


1.44
New Soldier Skills - The Soldier base class has received 9 new skills, including 2 main class only skills.
Soldier Skill Adjustments
  • Shinken
    • Updated to the new Power formula.
    • FP scaling adjusted.
    • Damage is now always WPN Power + STR + bonus damage.
    • Projectile now appears behind targetted tile.
    • Projectile travel base range is now doubled if no attack target is selected.
    • Gained Charging Strike bonus effect.
    • Galren, Talvyd, and Redgull Elemental Impact versions have new, unique effects.
  • Charge
    • Now costs 1M.
    • New animation while moving under its effect.
  • Turnover
    • Updated to the new Power formula.
    • No longer knocks down by default.
    • FP cost slightly increased.
    • Gained Charging Strike bonus effect.
    • Turning over a target onto a field object will activate 'on hit' effects it may have, similar to if it collided with them via Air Pressure.
  • Thousand Stab
    • Updated to new Power formula.
    • FP cost adjusted.
    • Charging Strike version cannot trigger Evasion.
    • Is now Elemental Compatible.
  • Roundtrip
    • Updated to the new Power formula.
    • FP cost adjusted.
    • Total damage is now 100% STR + WPN Power + 2*Rank.
    • Gained Charging Strike bonus effect.
    • Redgull version can now lightning crit instead of dealing flat damage on the return trip.
  • Mad Chop
    • FP cost increased.
    • Can only be used once per round.
    • Changed to deal a flat damage amount over a variable amount of hits; the damage is now STR + WPN Power, and deals 1% bonus damage for every 1% of HP you are missing.
    • Gained Charging Strike bonus effect.
  • Fortitude
    • HP per Rank increased to 15.
Adjusted - Footstep sound effects now play in battle.
Adjusted - Got rid of pointless 'learn skill' text in many skill's rank 1 description.
Adjusted - Banquet now restores a minimum of 10 Essence when it successfully connects.
* Bug Fixes
- Gust Arrows no longer increase the range of Cripple Arm/Leg if used by a Gun weapon.
- Cripple Arm now applies its proper status LV.
- Cleanse Body now properly removes Celsius Shell and Cripple Leg.
- Cripple Arm should now properly remove sub-weapon use.
- Ice Arrows now has the proper damage value of Rank*2 on hit.
- Pulling Shot will no longer use the wrong weapon for the attack while you have Ambidexterity toggled on.
- Rare issues such as involving Menov's Fang expiring before Poison damage is applied and not receiving its bonus for the last round in certain conditions should no longer occur.
- Healing Legacy now properly doubles Healing Discharge's bonus heal.
- Invocation (the talent) now works properly instead of doing nothing.
- Guilds created prior to the member limit increase could not benefit from it, but will be able to now.
- Aliagmato now properly gets its bonus range from having only one Bonded Youkai.
- Dagger Dance works again.
- Hitting cancel while using Movement will no longer cancel the movement action.
- Skills with multiple weapon classes weren't properly receiving the Power bonus from weapons in the skill damage calculation.

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