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Can we have more -Mancy talents?
Mercalan-Mancy
Nature-Mancy
Hugeossan-Mancy.
Something will more 'pizzaz' to it, but still. Helps make mages more specialized.
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We'll see. I would like to add more talents but I have a smallish rework of the system on the far backburner that I'd like to get to before I add any more.
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"[url=http://neus-projects.net/viewtopic.php?p=11060#p11060 Wrote:Rendar » Thu Dec 31, 2015 12:04 am[/url]"]Helps make mages more specialized.
Read: Helps get resistance to more elements.
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"[url=http://neus-projects.net/viewtopic.php?p=11074#p11074 Wrote:Soapy » Thu Dec 31, 2015 3:06 am[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=11060#p11060 Wrote:Rendar » Thu Dec 31, 2015 12:04 am[/url]"]Helps make mages more specialized.
Read: Helps get resistance to more elements.
My mage doesn't use fire, ice, earth, or wind. They use light, alone. I'd prefer to actually be a tad bit better at my main focus, but alright.
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Just remove resistance from mancies and its all good.
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I guess that works too. I'd like to see them rise up in a different way if they go that route. Though, the 5% is a tad overbearing.
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Making Light/Darkness/(Insert whatever element Nature would do here) -Mancy talents sounds perfectly fine, +5% Resists included.
If Elemental Resistances are a problem, we should be looking at the major sources, not the chump change that can't do much on its own.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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It has always baffled me that there wasn't a Nature (Storm) Chapter (until more recently) and Nature-mancy (still) so starting a new mage was like "Why even consider Rye at all ever since it has no advantage over the other elements" and as someone who really likes trying to make things as FP-cost effective as possible, I'd definitely appreciate that option to shave 2 FP off the remaining spell types lacking -mancy effects.
*loud burp*
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