03-02-2016, 09:43 AM
A few bugs I've noticed.
1. Human-AI enemies run on the icon naked, instead of in the attire they are given.
![[Image: 65fc90af81.png]](http://puu.sh/nrVk3/65fc90af81.png)
2. The idle animation for monsters is played at the maximum speed, making a jammer wiggle about super duper fast, or a human-AI will run in place super fast.
3. Summons who are defeated do not disappear in the turn order, as there are 2 seeker flames in the turn order but only 1 on the field, this also persists after a battle.
![[Image: 94a84e1430.png]](http://puu.sh/nrWwM/94a84e1430.png)
![[Image: 538de7b4bc.png]](http://puu.sh/nrWBl/538de7b4bc.png)
4. This one may or may not be a bug, but the turn icon uses the face icon that you enter a battle with, could this possibly change to be your current one or default one?
1. Human-AI enemies run on the icon naked, instead of in the attire they are given.
![[Image: 65fc90af81.png]](http://puu.sh/nrVk3/65fc90af81.png)
2. The idle animation for monsters is played at the maximum speed, making a jammer wiggle about super duper fast, or a human-AI will run in place super fast.
3. Summons who are defeated do not disappear in the turn order, as there are 2 seeker flames in the turn order but only 1 on the field, this also persists after a battle.
![[Image: 94a84e1430.png]](http://puu.sh/nrWwM/94a84e1430.png)
![[Image: 538de7b4bc.png]](http://puu.sh/nrWBl/538de7b4bc.png)
4. This one may or may not be a bug, but the turn icon uses the face icon that you enter a battle with, could this possibly change to be your current one or default one?
![[Image: 563e2030df.png]](http://puu.sh/nrWLc/563e2030df.png)