03-02-2016, 09:43 AM
A few bugs I've noticed.
1. Human-AI enemies run on the icon naked, instead of in the attire they are given.
2. The idle animation for monsters is played at the maximum speed, making a jammer wiggle about super duper fast, or a human-AI will run in place super fast.
3. Summons who are defeated do not disappear in the turn order, as there are 2 seeker flames in the turn order but only 1 on the field, this also persists after a battle.
4. This one may or may not be a bug, but the turn icon uses the face icon that you enter a battle with, could this possibly change to be your current one or default one?
1. Human-AI enemies run on the icon naked, instead of in the attire they are given.
2. The idle animation for monsters is played at the maximum speed, making a jammer wiggle about super duper fast, or a human-AI will run in place super fast.
3. Summons who are defeated do not disappear in the turn order, as there are 2 seeker flames in the turn order but only 1 on the field, this also persists after a battle.
4. This one may or may not be a bug, but the turn icon uses the face icon that you enter a battle with, could this possibly change to be your current one or default one?