Posts: 4,166
Threads: 951
Likes Received: 1,348 in 527 posts
Likes Given: 472
Joined: Feb 2015
Grimalkin for some reason have the felidae instinct, which gives them a bunch of stats that don't exactly benefit their niche as a race.
They really mostly only benefit from the CEL and LUC, could we possibly see the addition of a grimalkin specific instinct that gives them WIL, CEL, RES and LUC instead? Seeing as how those are the stats they primarily focus on with their bases.
•
Posts: 4,574
Threads: 738
Likes Received: 894 in 471 posts
Likes Given: 1,359
Joined: Sep 2015
It would only be logical, Grimalkin are way too different from Felidae, and the only similarities are merely for looks. (+1)
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
They have it because they're a subspecies of Felidae. I don't see the need to give them their own unique version for that same reason.
•
Posts: 4,574
Threads: 738
Likes Received: 894 in 471 posts
Likes Given: 1,359
Joined: Sep 2015
•
Posts: 4,166
Threads: 951
Likes Received: 1,348 in 527 posts
Likes Given: 472
Joined: Feb 2015
Eh, fair enough, my thought process was that say you wanted to build SAN on a Grimalkin for status resistance, you'd suffer in a few more stat departments for that reason, but you'd receive those stats back when backed up into a corner but I see the reasoning behind the felidae subspecies, thank you for the quick response.
•