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Vampires May Wryyy [Split healing post-round that is supposed to be additional but still is split bug]
#1
[Image: 1fa3fe32437e401595ad27d55b6d970d.png]

In one post about Stillness, Darkness reducing 'these' small numbers to zero. You said that all post-round healing is supposed to be one big bunch of added heals, right? Look at that. Instead of healing '9 HP and 3 FP', I'm healing '3 HP + 2 HP + 4 HP(*) and 3 FP'.

This can be replicated with this setup:

>Terrasque Shell + Blood Jewel + Tenacity [Soldier] + Stability [Trait].

I didn't test with Avalon [Enchant] and Regenerative [Potion], but I suspect they might behave like that too, so I'd like for you to check it. (Because I lack resources here.)

PS(*): The '4 HP' is probably the only one working as intended, that seems to be Tenacity [Soldier] (3 HP) + Stability [Trait] (1 HP).
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
I made adjustments to the item properties that give HP/FP regen to apply to the lump sum. Let me know if any others stick out.
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