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I've seen this happening multiple times, even with me sometimes, but fleeing a spar can be a pain due to the lack of stats (LUC/CEL) to do such, thus, they spend multiple rounds trying to flee with no success.
So the request is pretty simple: Can we have 100% Flee Rate as long as the fight is a Spar?
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Yes please, not all spars are to death.
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Agreed.
Discord: Selfish Gene#0139
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Yes please! Either that, or a Leave Battle verb.
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Agreed.
It is a pain in the ass, but not just that:
From an IC standpoint, any attempt at fleeing ends the fight being a Spar. If you can name a reason that someone would be trying to run away while the other party wasn't allowing them to just leave, you're probably not talking about a spar anymore.
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Yeah, I'm down for this idea.
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