Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sparring Legs
#1
I've seen this happening multiple times, even with me sometimes, but fleeing a spar can be a pain due to the lack of stats (LUC/CEL) to do such, thus, they spend multiple rounds trying to flee with no success.

So the request is pretty simple: Can we have 100% Flee Rate as long as the fight is a Spar?
Reply
#2
Yes please, not all spars are to death.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
Reply
#3
Agreed.
Discord: Selfish Gene#0139
[Image: lClrhgZ.png]
Reply
#4
Yes please! Either that, or a Leave Battle verb.
[Image: Fern22.gif]
[Image: unknown.png]
Reply
#5
Agreed.

It is a pain in the ass, but not just that:

From an IC standpoint, any attempt at fleeing ends the fight being a Spar. If you can name a reason that someone would be trying to run away while the other party wasn't allowing them to just leave, you're probably not talking about a spar anymore.
[Image: 43061579a09db588952b04fe4c658928.png]
Reply
#6
Yeah, I'm down for this idea.
[Image: jBTJOXi.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord