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Wind Slasher
#1
At the moment, I think Wind Slasher is a pretty lackluster spell. It has a range of 2-5 in a single-tile width line, and for my experiences, I can make the spell cost 11 FP, but resizing the line to 5 tiles makes it cost 26.

The spell has the low scaling of an AoE Spell with 100% Elemental ATK and 100% SWA. The Slash Damage done goes against Physical Defense, which means that, usually, the spell will end up doing less than Air Pressure at a higher cost and smaller radius.

The Lingering damage is also overwritten by another source, so if you happened to follow up Wind Slasher with Vyd, you would end up with a lingering damage of 10.

I would like to see Wind Slasher's range either changed to go 5+Rank tiles in a single-tile width line to differentiate the spell from Magaisendo (with resizing increasing the line's width while decreasing its length) or to be changed to a crescent like Toiken, with resizing changing the shape's dimensions. I would also like to see the scaling bumped up to 120% Elemental ATK + 100% SWA, the follow-up Slash damage be made magical, and, if possible, for it to ignore Magical Defense (or Physical Defense if the damage type doesn't change). Also, for the Lingering Damage to be increased by Charge Mind's multiplier if active, and for it to stack at 1/4 the power and refresh the duration if reapplied.
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#2
I think it's fine as is. It can puke out 300+ while CM'd, and then lingering 50+. It's deadly already in my opinion.
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#3
350 magical wind damage with CM, plus 150 unresistable slash physical damage over 3 rounds, that can be refreshed infinite times as long as your status infliction allows.

Isn't the right word a 'nerf' here?
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#4
Good point @Snake.

The base spell damage deserves to be in line with the other spells, but maybe, with CM, the Lingering damage could become guaranteed instead of needing an infliction roll? For that instance only, of course. Because not even I want Evokers to become Hexers 2.0.
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#5
I don't know.

How about making Charge Mind also modify the Lingering Damage's LV? I'm iffy on changing the scalings of the spell itself because Wind is not often resisted by people, or something. And even more now that Tarnada will get hit with the nerf bat.
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