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Quality of Life changes to Performance
#1
A few things I've noticed while using this new implementation were the big lack of control we have over what we do...

I found myself in a situation ICly where I was trying to use my bard to play a comforting song for some worker so he could feel better after working, but ended up buffing them with Fearless, instead of Recovery. That was well... Quite funny, but a bit sad as the mechanics didn't match with the IC.

So! I'd like to propose/request a couple of things:

Could we have each buff be specific of an instrument? A Violin for Fearless, a Guitar for Motivate and an Harp for Recovery. Otherwise, atleast get a prompt before the performance starts, that asks what type of song we are playing?

And could performances last until you run out of Mental Stamina or stop them manually? This is so passer-bys who were not there for the start can atleast benefit from the middle-to-end, and again, give a bit more control over for the bard.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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