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Black Knight Skills Suggestion
#1
Both having 1SP cost. Both innate.

Bronstein Gate
Movement skills, including the default move, have two less Move. Charge adds two more Move. Defensive buffs applied by you last one extra turn, or two if you haven't moved this turn or last turn.

Fischer Gate
You gain +7 Hit, Crit, and Power. You lose one of each of these for each tile you have moved this round and last round.

It's really fun to play Black Knight as a berserking, highly-mobile blade-dancer type. However, I think there should be more incentive to play it as a giant wall, moving suddenly where need be but more focused on holding its ground.

To note, I barely know how the metagame currently is so if this idea is terrible please let me know.
[Image: 7y3oPuY.png]
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#2
I agree with the sentiment not with the skills themselves.

I think a rework to how Phroph would be a good start as in it damaging enemies who try to leave those tiles giving people incentive to stay in place.

and making having black wind invokes allow you to place these tiles instead of what they currently do (or in addition)
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