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"Joseph Jostar" Wrote:Seems like Quick-Draw doesn't activate if a round passes after you've prepared it.
In the screenshot there, you can see that 40 damage is Hidden Cut as I use Sheath Sword, but when the Jammer attacks in the next round I don't get the Quick-Draw attack. Assuming it's a bug since the skill text specifically states it'll last until YOUR next turn. I've tested it a few different times, and it always seems to happen if the round ends before it's spent, so I'm assuming it has something to do with how statuses and such are ticked down.
I think that may have something to do with the poison damage they took.
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Er. Quick Draw only procs in the direction you're facing when you set it. If you're attacked from any other direction, it won't activate. Seeing as there is no screenshot of the actual battle screen when this took place, I'm going to assume this is what happened.
I've been playing a Kensei rather often lately and I've not come across this issue before.
"The truth is you're the weak. And I'm the tyranny of evil men. But I'm tryin', Ringo. I'm tryin' real hard to be the shepherd."
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You've been poisoned and not experienced this?
Also,
"Ranylyn" Wrote:I guess the reason this has never been noticed before is because the Kensei are generally reasonably fast. That or the wrong direction was being faced. But I played with the Desperado the other day and they were well aware of the facing issue, so I highly doubt that's the problem.
Seeing as how they would have had to Basic Attack or use a Kensei skill to get the damage from Sheath Sword (which can be faced towards the enemy), they would have already been facing the enemy. I've played with Desperado, also, and we both know about the facing issue.
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Yes, I can confirm that 'Until Next Turn' effects were ending as soon as the next round started rather than on your first turn of the round, which was an issue for more things than just this. But either way, it has been corrected.
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Does that fix include the Black Wind?
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