04-11-2023, 10:47 AM
Between gem staves and all the new casting tool materials, one of reaper's main racial passives in polearm casting tools has been made almost completely obsolete. It can be a consideration over a casting tool material on occasion, but only if you were investing in san anyway and having a global casting tool rather than domain locked matters to your build. Add gem staves into the mix though, and the reaper racial is almost always the worse option.
In order to have any relevance with gem staves and an abundance of casting tool materials now in the mix, reaper needs to not only unlock polearm casting but buff it. I think the best way to go about this would be their racial adding a small amount of san scaling to polearms, but only if you have the required san to 'activate it' for casting. This would prevent reaper from being used simply for a few extra swa on your polearm weapon even if you're not investing in san at all, while also incentivising the heavy san investment required to cast with the high star polearms by giving you more swa for the investment.
I'm also of the mind that remains should give them more than 2 elemental attack per piece. If only because remains give no benefit outside of weapon and armor, meaning you have to trade any other benefit for that +2. This is particularly relevant when the casting tool passive is pushing you towards magic oriented classes, and mages using enchant spells often value the element resistance on their equipment much more highly to cover the elemental weaknesses those enchantments bring.
In order to have any relevance with gem staves and an abundance of casting tool materials now in the mix, reaper needs to not only unlock polearm casting but buff it. I think the best way to go about this would be their racial adding a small amount of san scaling to polearms, but only if you have the required san to 'activate it' for casting. This would prevent reaper from being used simply for a few extra swa on your polearm weapon even if you're not investing in san at all, while also incentivising the heavy san investment required to cast with the high star polearms by giving you more swa for the investment.
I'm also of the mind that remains should give them more than 2 elemental attack per piece. If only because remains give no benefit outside of weapon and armor, meaning you have to trade any other benefit for that +2. This is particularly relevant when the casting tool passive is pushing you towards magic oriented classes, and mages using enchant spells often value the element resistance on their equipment much more highly to cover the elemental weaknesses those enchantments bring.