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Arbalest Feedback - Straight/Blowback/Buster Cannons
#1
Some observations that I think could use a tiny adjustment:


Quote:Straight Cannon has an odd, line-like targeting but only hits one enemy.

This could be changed and make it so all targeted enemies in that line get hit by Straight Cannon too. It's the first thing I've expected out of this when I tried using it, and was vastly disappointed when it only attacked the selected target.

This is all this skill needs to be at least considerable for selection over the other two cannon skills.



Quote:Blowback Cannon and Buster Cannon could both apply on-hit/on-critical item effects of the Special Armament (only once).

Being capable of applying your Armament's On-Hit/On-Critical item effects on the closest target hit, similar to how the game checks when you use Jackhammer's AoE for Magic Gunner's Overcharge effects.

This would make it so your optimal off-hand isn't just a Rebellious Boulder (insert high power Sword/Axe/Spear here) to increase the skill's damage and 'that's that'. The off-hand weapon should play a bigger role when used as armament, I feel.

Though given those have their uses, I'm not really very fond of changes done here myself. It might be just Straight Cannon that's really bad and these other two are fine enough. Who knows?


This way, those skills should all be worthy being stuck on 4-2 round shared pseudo-cooldowns. That aside? Love the class, it's pretty much what you'd expect from a demolition specialist who utilizes a heavy-duty face remover.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
Seems like with the change it didn't change the arrow we used for Arbalest. Just changed it to being the most power we can get, which it always has been if I recall correctly. I need to redo my Arbalest Dullahan someday with the new equipment and class overhaul.
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#3
The most jarring thing about arbalest is that your armament's weight is nothing but a detriment. Straight cannon should deal bonus damage based on its weight
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#4
(05-11-2023, 11:03 PM)Poruku Wrote: The most jarring thing about arbalest is that your armament's weight is nothing but a detriment. Straight cannon should deal bonus damage based on its weight

Now that Excel bows exist, this method of rewarding weapon weight has been erased unfortunately, I actually think Straight Cannon itself is pretty fine, I would consider buffing Heavy Tackle, and perhaps Arbalest Specialist in pursuit of making weight matter, as Blowback/Buster get a bonus based on sub-weapon power, which can be loosely tied to weight if all the +power upgrades have good weighty materials to them.

Mainly the thing that encourages arbalests to build low weight is the weight% penalty on Straight Cannon, with no forseeable upside to having something a little heavier.
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#5
Excel bow and rifle are pretty bad with straight cannon because it's 30% bonus damage instead of 150%
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#6
(05-14-2023, 05:26 PM)Poruku Wrote: Excel bow and rifle are pretty bad with straight cannon because it's 30% bonus damage instead of 150%

If the main hit of Straight Cannon got a damage bonus based on weight you'd end up with cases where a 100 weight Gigantys bumps up the damage potential of straight cannon into the 1000s again is what I am saying, the secondary hit doesn't matter quite as much.
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#7
I'm saying it wouldn't be anywhere near 1000 because it removes your excel charges before the attack. So it would probably be comparable to a normal excel sniper attack in total damage. 230ish base damage, plus crit, and 30% bonus, that's all you would get
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#8
(05-14-2023, 07:54 PM)Poruku Wrote: I'm saying it wouldn't be anywhere near 1000 because it removes your excel charges before the attack. So it would probably be comparable to a normal excel sniper attack in total damage. 230ish base damage, plus crit, and 30% bonus, that's all you would get

This is not how these attacks are supposed to behave now, going back to these threads. https://neus-projects.net/forums/showthr...d=7201&

And quoting this specifically, which Dev seemed to agree with:

Quote:Because we have no way of choosing not to consume charges with Excel Crash compatible skills, skills that are both compatible and perform basic attacks should not lose the damage bonus a basic attack normally gets from Excel.  Even if that would make using these skills strictly better than basic attacking, to my knowledge there are only two.  And since one of them has strict positional requirements, and both of them cost 4 momentum, that hardly seems like it would be a big issue.

It is most likely an easy balance fu, or even a bug report waiting to happen.
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