05-29-2023, 08:53 PM
Innate skills should act like passive skills, in that you can equip and unequip them (the difference being all innates would always cost 0 skill pool slots). The reason for this is to better test skills (you can compare with innates and without without using a class fruit/pie).
The passives that are two ranks should change their text to "Rank 2: This skill becomes an innate" just so Dev has more work to do, also.
The passives that are two ranks should change their text to "Rank 2: This skill becomes an innate" just so Dev has more work to do, also.