03-08-2024, 02:10 AM
It feels silly to me that Amalgama, which function heavily off of having 5/5 spirits start the game having none and need to drop a nigh mandatory 4 talent points into Spiritualism to utilize their big racial skill, and pay a trait in order to access what should be innate to their race to begin with. Not to mention all the time spent running around grabbing spirits they'd actually want.
Thus I propose a few suggestions:
1. Spirit Shell should be inherent to Amalgama rather than a trait to be bought. Just make it a racial of theirs instead of a trait. Not losing spirits should be something given for free to a race that requires them to function fully.
2. Amalgama should inherently have a possession cap of 5 and be able to perceive spirits. It's a fair few talent points saved though it's something that should be inherent to a race that is intrinsically linked to spirits. I'd argue the same for Reaper/Apertaurus at least being able to perceive naturally if not also a bonus to exorcism/release.
3. Amalgamas should be able to select white/black spirits to begin the game with. They'd be +1 HP/FP / +3% damage to give at least some reason to try gambling post creation for those so inclined.
2 and 3 might be iffy with 3 requiring some finagling to deal with white spirits but it'd be nice to alleviate the need to go running around for spirits as part of character creation for Amalgama, at least, who crutch so heavily upon them as a race.
1 I feel is pretty reasonable. Even going by the description of the trait it's something Amalgama just have already yet it's locked behind a trait for some reason. If nothing else please give us at least that much.......
Thus I propose a few suggestions:
1. Spirit Shell should be inherent to Amalgama rather than a trait to be bought. Just make it a racial of theirs instead of a trait. Not losing spirits should be something given for free to a race that requires them to function fully.
2. Amalgama should inherently have a possession cap of 5 and be able to perceive spirits. It's a fair few talent points saved though it's something that should be inherent to a race that is intrinsically linked to spirits. I'd argue the same for Reaper/Apertaurus at least being able to perceive naturally if not also a bonus to exorcism/release.
3. Amalgamas should be able to select white/black spirits to begin the game with. They'd be +1 HP/FP / +3% damage to give at least some reason to try gambling post creation for those so inclined.
2 and 3 might be iffy with 3 requiring some finagling to deal with white spirits but it'd be nice to alleviate the need to go running around for spirits as part of character creation for Amalgama, at least, who crutch so heavily upon them as a race.
1 I feel is pretty reasonable. Even going by the description of the trait it's something Amalgama just have already yet it's locked behind a trait for some reason. If nothing else please give us at least that much.......