Quote:Chained Leap
Throw a portion of your chain forward in a 5 Size Line, where it latches onto the first dense tile, field object or unit it encounters. You then pull yourself towards it.
An oiled chain will reduce the Momentum cost of this skill by 1.
Why not like, walk 5 tiles forward? And did you all know this skill fails to execute if there is none of the conditions there, making you both waste 2M and also get a hefty 3 round CD as a punishment, for -nothing-? Yeah, time for a make-up on this one too.
Quote:Chained Leap
1M, 3 Round CD
Throw a portion of your chain forward in a 8 Size Line. Once the chain hits the maximum range, it will be tugged back, until it finds an empty tile. Once it does, you will rapidly pull yourself towards the marked tile. While leaping towards the end of your chain, you will pass through allied units, and knock enemies you pass through Airborne.
If they are already Airborne, the status ends and they're slammed on the ground, becoming Knocked Down instead due to the air pressure, taking 3x their Battle Weight as protection-ignoring Blunt damage with Great Accuracy.
An oiled chain lets this skill be used while your movement is impaired.