07-05-2015, 08:46 AM
Now before I go through this, I still think that Evasion's problem lies in how large it's number is and I think the recent Voidveil nerf went about things the wrong way. Rather than halving Voidveil's Reduction, I think that halving Evasion's Reduction is the more sensible option. Now that said here's a list of skills that I think should outright ignore Evasion for mostly balance reasons.
Thousand Stab -
It's a fast attack in my mind and it would give it a little more purpose since it's a somewhat weak skill right now.
Aerial Razor -
The so often forgotten Aerial Razor. I think it should have this mostly because it's lacking nowadays. Might see some more use with this change. But then again, with other options Archers/Arbalests can have this may not be enough to justify it still.
Traps -
Fire Trap, Ice Trap, Gust Trap. Because you can already 'avoid' them by not walking into them. Logically, traps aren't things you see coming, they take you by surprise so I think it's fair that one cannot simply 'evade' them.
Lantern Bearer Spells -
Salamander, Fenrir, Golem, Typhur and Altera should all ignore Evasion since they are basically 'light', making them difficult to avoid in the first place and they do somewhat low damage compared to their peers anyway.
Are you faster than the speed of light, Rogues?!
Explosion -
You can already avoid this particular spell by staying out of it's Range. Also it's an explosion and despite what movies might show you, it's actually pretty hard to come out from one of those unscathed.
Ryemei -
This is so Evokers can have a powerful option to outright bypass Evasion. Why Ryemei? Well, it's lightning so dodging should be pretty difficult anyway, right? And it already has a 'counter' per se. It counts as a projectile, so you can at least reflect it with a Spirit Mirror.
Divine Shower -
It's an invocation and it doesn't really do much more damage compared to other Priest options. I don't think Rogues can or should be able to get out of the rain.
Thousand Stab -
It's a fast attack in my mind and it would give it a little more purpose since it's a somewhat weak skill right now.
Aerial Razor -
The so often forgotten Aerial Razor. I think it should have this mostly because it's lacking nowadays. Might see some more use with this change. But then again, with other options Archers/Arbalests can have this may not be enough to justify it still.
Traps -
Fire Trap, Ice Trap, Gust Trap. Because you can already 'avoid' them by not walking into them. Logically, traps aren't things you see coming, they take you by surprise so I think it's fair that one cannot simply 'evade' them.
Lantern Bearer Spells -
Salamander, Fenrir, Golem, Typhur and Altera should all ignore Evasion since they are basically 'light', making them difficult to avoid in the first place and they do somewhat low damage compared to their peers anyway.
Are you faster than the speed of light, Rogues?!
Explosion -
You can already avoid this particular spell by staying out of it's Range. Also it's an explosion and despite what movies might show you, it's actually pretty hard to come out from one of those unscathed.
Ryemei -
This is so Evokers can have a powerful option to outright bypass Evasion. Why Ryemei? Well, it's lightning so dodging should be pretty difficult anyway, right? And it already has a 'counter' per se. It counts as a projectile, so you can at least reflect it with a Spirit Mirror.
Divine Shower -
It's an invocation and it doesn't really do much more damage compared to other Priest options. I don't think Rogues can or should be able to get out of the rain.