07-26-2016, 11:08 PM
Make Menov's Fang be 1.5x instead of 2x.
We gave too many chances to the -80% max HP damage gimmick. I find it raw cancer to see so many nice and better gimmicks with Duelist, Monks, Soldiers and shit, and people simply choosing to play this lazy insta-win class, and win so EZ because the enemy's not immune/resistant to poison.
(There's absolutely 0 ways to win against a 1200 HP Hexer/Cobra Glykin under normal and fair circumstances, as in, chars who aren't immune to poison/resistant to it. If there is, tell me how pls, the more we know.)
Blah blah Hexers can do end-round damage 4 times in a row (Defense shredding Burn, -20% HP/FP dark damage on Silence strangle, Upside-down Interference, Heavy -80% HP Poison damage)
Tuning down Menov's would atleast make the poison salt a little more bearable in this meta.
That's all.
We gave too many chances to the -80% max HP damage gimmick. I find it raw cancer to see so many nice and better gimmicks with Duelist, Monks, Soldiers and shit, and people simply choosing to play this lazy insta-win class, and win so EZ because the enemy's not immune/resistant to poison.
(There's absolutely 0 ways to win against a 1200 HP Hexer/Cobra Glykin under normal and fair circumstances, as in, chars who aren't immune to poison/resistant to it. If there is, tell me how pls, the more we know.)
Blah blah Hexers can do end-round damage 4 times in a row (Defense shredding Burn, -20% HP/FP dark damage on Silence strangle, Upside-down Interference, Heavy -80% HP Poison damage)
Tuning down Menov's would atleast make the poison salt a little more bearable in this meta.
That's all.