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Currently, Snake Dancer only seems to proc vs Slider if you're facing the tile they END the movement in, rather than the direction they're approaching from. (Presumably the damage is dealt afterwards?) If you're facing the direction a zombie slides in from but they end up in a different direction from you afterwards, you take full damage.
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I'd assume this has to be a problem with how certain skills work when facing cobra, skills like hanging, peddling wheel and slider's "Slider" will deal damage after they land, meaning that these certain skills will always hit, it'd help if they ended up dealing damage before they hit said target, similar to how sidecut and sillcut were changed, hanging is a different story, I don't think that could very well be changed too easily
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I think this was a bug similar to Run Down and should be corrected.
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