11-29-2016, 11:03 PM
Upgrade got revamped, but I didn't see it being special at all for Mechanations. So, following those other balance suggestions about funky 'teamplay', I'd like to ask if this would be much game-changing to have as a replacement for the olde' Upgrade's special interaction:
- When an ally engineer uses Repair on a Mechanation, they recover an extra of 1 + (rank)% maximum HP/FP. (Cannot be used on self, must be an ally.)
- When an ally engineer uses (any of those two upgrades) on a Mechanation, the duration is doubled. (Cannot be used on self, must be an ally.)
The other two upgrades are a bit specific, and need Guns to be used. So nothing we can salvage from them. How about it? A team of Mechanation and Engineer would be pretty cool to have for a gimmick.
- When an ally engineer uses Repair on a Mechanation, they recover an extra of 1 + (rank)% maximum HP/FP. (Cannot be used on self, must be an ally.)
- When an ally engineer uses (any of those two upgrades) on a Mechanation, the duration is doubled. (Cannot be used on self, must be an ally.)
The other two upgrades are a bit specific, and need Guns to be used. So nothing we can salvage from them. How about it? A team of Mechanation and Engineer would be pretty cool to have for a gimmick.