Posts: 2,029
Threads: 254
Likes Received: 200 in 115 posts
Likes Given: 71
Joined: Nov 2014
could we have weapons that are mutated that are of the same * level as their weapon type for mutation count as +1-1 rarity for mutating.
odds +1
evens -1
example 1, mutated 1* dagger currently becomes a dagger, it would now count as 1*+1 so a fist
example 2 mutated 8*gun currently becomes a gun, now counts as a 8*-1 and becomes a Bow.
•
Posts: 4,167
Threads: 952
Likes Received: 1,349 in 527 posts
Likes Given: 473
Joined: Feb 2015
This is not a bad idea, I could get behind this.
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
Anything opening new options is a good idea so long as it doesn't screw with anything existing.
In other words, +1 and +1 make +2, ergo "I dig it."
*loud burp*
•
Posts: 2,029
Threads: 254
Likes Received: 200 in 115 posts
Likes Given: 71
Joined: Nov 2014
this is specifically for the items that don't mutate because they are the same rarity as their mutation
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
Yes, I noticed. Hence why I said that I'm for it because nothing existing changes.
*loud burp*
•
Posts: 1,140
Threads: 259
Likes Received: 0 in 0 posts
Likes Given: 0
Joined: Nov 2014
•
Posts: 4,574
Threads: 738
Likes Received: 894 in 471 posts
Likes Given: 1,359
Joined: Sep 2015
Sounds complicated, but yeah. It's pretty stupid to mutate a dagger into a dagger, or a gun into a gun, so.
Pls.
•