12-27-2017, 09:59 AM
I feel like quaking and hurricane execute don't make large enough impacts to make the skill feel impactful enough to use, its not that Execute itself isn't impactful but rather their elemental effects, fire/ice and lightning all have solid impacts themselves.
I think that Hurricane Execute (Talvyd) should be changed, currently it knocks away field objects in the vicinity of the executed target, I think it should knock back enemies as well, up to 6 tiles away, good for scattering enemies.
Quaking Execute (Galren) currently just does rank*2 bonus damage, I think that this should be changed to destroy all tiles in a 2x2 diamond underneath your target before dealing its damage.
Does this sound okay?
I think that Hurricane Execute (Talvyd) should be changed, currently it knocks away field objects in the vicinity of the executed target, I think it should knock back enemies as well, up to 6 tiles away, good for scattering enemies.
Quaking Execute (Galren) currently just does rank*2 bonus damage, I think that this should be changed to destroy all tiles in a 2x2 diamond underneath your target before dealing its damage.
Does this sound okay?