04-13-2018, 09:22 PM
It might also be worth mentioning that wild ride is supposed to only use 25% of your SWA as the basic attack formula, it just does regular basic attack damage though:
![[Image: B48Lflk.png]](https://i.imgur.com/B48Lflk.png)
Wild Ride Exploit(?)
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04-13-2018, 09:22 PM
It might also be worth mentioning that wild ride is supposed to only use 25% of your SWA as the basic attack formula, it just does regular basic attack damage though:
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04-16-2018, 08:00 AM
Actually, it does reduce the damage on all fronts, its very obvious with single shot guns. When it comes to multishot guns however, anything that reduces damage by a percentage seems to be funky with them, when I used wild ride with my autopistol or a quickdraw, the damage per round is less, however it's definitely not 25%. The same issue applies to stylish dungeons, which if I remember correctly reduce your damage to 50%(?), multishot guns do have reduced damage, but it certainly doesn't look like 50%.
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04-16-2018, 10:30 AM
Stylish do 75% now.
also mind how it says 25% SWA, does it maybe still add power per bullet for some reason?
05-21-2018, 03:51 PM
Can someone test to see if there's a difference if the gun is in your main hand and if it's in your off hand?
06-15-2018, 05:40 PM
Debug: Before Use Skill called. Violet Vixen, Violet Vixen, Desperado Stance, 1
Debug: 0 Debug: Wild Ride - /obj/skill/wild_ride Debug: Checking cost negation effects. Debug: Before Use Skill called. Maximum Fighter, Violet Vixen, Wild Ride, 1 Debug: Darlene; rounds = 6, rounds_over = 1, bonus_dmgs = 18.25, bonus_dmg_over = 18.25 Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 119% Debug: no_armor was in flags Debug: projectile was in flags Debug: Darlene; rounds = 6, rounds_over = 1, bonus_dmgs = 18.25, bonus_dmg_over = 18.25 Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: no_armor was in flags Debug: projectile was in flags Debug: Darlene; rounds = 6, rounds_over = 1, bonus_dmgs = 18.25, bonus_dmg_over = 18.25 Debug: magic was in flags Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: magic was in flags Debug: no_reduc was in flags Debug: Hit Rate of 251 VS Dodge Rate of 223 Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Debug: Darlene; rounds = 6, rounds_over = 1, bonus_dmgs = 18.25, bonus_dmg_over = 18.25 Debug: magic was in flags Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: no_armor was in flags Debug: projectile was in flags Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: magic was in flags Debug: no_reduc was in flags Debug: Hit Rate of 241 VS Dodge Rate of 223 Debug: Darlene; rounds = 6, rounds_over = 1, bonus_dmgs = 18.25, bonus_dmg_over = 18.25 Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: Darlene; rounds = 6, rounds_over = 1, bonus_dmgs = 18.25, bonus_dmg_over = 18.25 Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: no_armor was in flags Debug: projectile was in flags Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: no_armor was in flags Debug: projectile was in flags Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: bonus_dmg_this = 18.25 Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 6. Fully upgraded Quickdraw, two slower targets equaling 6 rounds in gun (total) (Since one was being used for wild ride) It seems like it's firing once per opponent per tile (six shots total) and then firing bullets per tile you traveled at the end. While this *might* be a bug (Effectively allowing someone to knock out 600+ damage on the right enemy) it is a hella cool thing. ![]() ![]()
06-15-2018, 05:49 PM
Debug: Before Use Skill called. Shivania van Fenrir, Violet Vixen, Wild Ride, 1
Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Debug: Basic Attack - Weapon Darlene; 0 Debug: Total Power for Darlene / Darlene was 3. Debug: Critical Multiplier for this attack is: 138% Debug: no_armor was in flags Debug: projectile was in flags Test two: I switched my Quickdraw into my off-hand, moving my bow of the green forest into my main. As you can see, the debug is easily half the length. Seems in off-hand, the gun is firing per tile traveled, whereas in main hand it travels the tiles, and then fires extra bullets based on tiles traveled. As cool as it is, definitely a bug ![]() ![]()
06-15-2018, 06:00 PM
Update: I just realized. It's not so much a bug as it is animation tomfoolery.
Off-hand your multishot fires 6 bullets (1 per tile traveled) as it's only firing as multis do in offhand, one bullet. Main-handing the gun causes it to fire your full available rounds per tile (in my instance 6, TRO's instance, 4) but the animation can't keep up with the skill (Similar to lead storm with too many enemies around, or frayed voidgates into other voidgates leaking into the next person's turning) meaning it looks like you're firing a bunch of extra rounds at the end ![]() ![]() |
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