01-16-2015, 02:25 AM
Random topic about Setsunas brought some illogical points to my attention.
1) Wielding the weapon gives the user the ability to view numeric stats of most non-monster oponnents.
This is basically assuming that a character who finds this weapon can suddenly scope an arbitrary digit about the oponnent they are fighting. Why not give Setsunas the 'scan' ability for the cost of 1M. It will allow the user to detect a rough estimate of an oponnent's stat in comparison to your own.
Example: Player A (Setsuna Holder) scans Player B. They can now choose a stat to approximately compare against their own. So if Player A scans for strength, and the difference of strength is 20, a message will alert the player of the difference.
0-10: "X's strength is somewhat stronger/weaker than your own."
11-20: "X's strength is stronger/weaker than your own."
21-30 "X's strength is exceedingly stronger/weaker than your own."
This disallows the perception that every single individual that exists in the SL2 universe have static stats that one can potentially approximate down to the digit. And this would only apply to certain stats, since variables like 'luck' couldn't be estimated.
2) Wielding the weapon gives the user the ability to view skills of most non-monster oponnents.
I'm not sure how this could be feasible. It seems more like a matter of being knowledgeable of that person's techniques. But I would suggest that if the contenders share the same class, they should be able to identify the skills for only that particular class. This applies with or without the Setsuna.
Example: Ghost/GS vs Ghost/Hexer. Neither of them would be able to see each other's skills, except Duelist/Ghost skills such as Wraithguard.
And since we're on the topic of viewing statistics and what not, you probably shouldn't be able to know the duration or level someone's debuff or buff, unless you inflicted it upon them. I'd go as far to say the name of the buff/debuff itself. And this is all considering that double clicking someone out of combat = examining them, so the same applies in combat.
1) Wielding the weapon gives the user the ability to view numeric stats of most non-monster oponnents.
This is basically assuming that a character who finds this weapon can suddenly scope an arbitrary digit about the oponnent they are fighting. Why not give Setsunas the 'scan' ability for the cost of 1M. It will allow the user to detect a rough estimate of an oponnent's stat in comparison to your own.
Example: Player A (Setsuna Holder) scans Player B. They can now choose a stat to approximately compare against their own. So if Player A scans for strength, and the difference of strength is 20, a message will alert the player of the difference.
0-10: "X's strength is somewhat stronger/weaker than your own."
11-20: "X's strength is stronger/weaker than your own."
21-30 "X's strength is exceedingly stronger/weaker than your own."
This disallows the perception that every single individual that exists in the SL2 universe have static stats that one can potentially approximate down to the digit. And this would only apply to certain stats, since variables like 'luck' couldn't be estimated.
2) Wielding the weapon gives the user the ability to view skills of most non-monster oponnents.
I'm not sure how this could be feasible. It seems more like a matter of being knowledgeable of that person's techniques. But I would suggest that if the contenders share the same class, they should be able to identify the skills for only that particular class. This applies with or without the Setsuna.
Example: Ghost/GS vs Ghost/Hexer. Neither of them would be able to see each other's skills, except Duelist/Ghost skills such as Wraithguard.
And since we're on the topic of viewing statistics and what not, you probably shouldn't be able to know the duration or level someone's debuff or buff, unless you inflicted it upon them. I'd go as far to say the name of the buff/debuff itself. And this is all considering that double clicking someone out of combat = examining them, so the same applies in combat.