Posts: 4,563
Threads: 733
Likes Received: 893 in 470 posts
Likes Given: 1,356
Joined: Sep 2015
The field effect Earthbound Fog's Darkness damage, when resisted by an attacking enemy, lowers the Hexer's momentum by 1 at the start of their round.
This is a bug because such was changed a long time ago along with Raging Flame (from Lantern Bearer) to not affect the caster's Momentum anymore thanks to a Balance Fu, and somehow this weird interaction is back on this skill only.
•
Posts: 1,010
Threads: 280
Likes Received: 558 in 171 posts
Likes Given: 878
Joined: Nov 2014
He is referring to Earthbound Vengeance, not Fog, by the way.
This also happens with Spirit Pain. Specifically if you're slower than the enemy and they proc Resist! on Vengeance/Spirit Pain damage.
•
Posts: 4,563
Threads: 733
Likes Received: 893 in 470 posts
Likes Given: 1,356
Joined: Sep 2015
--Oops, yes, that! Typo'd. Both Spirit Pain and Earthbound Vengeance reduces the Hexer's momentum on the next round for some satanic reason.
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
As far as I can tell Earthbound Vengeance shouldn't be doing that since it has the status tag. Spirit Pain has been corrected.
•
Posts: 1,010
Threads: 280
Likes Received: 558 in 171 posts
Likes Given: 878
Joined: Nov 2014
To replicate the Earthbound Vengeance one, attempt the following:
1. Finish casting the invocation
2. Fight an enemy that procs Resist! on Dark
3. Make them get hurt by Earthbound Vengeance and proc the resist (they must go before you in the turn order)
4. Stare in awe and sadness at your 6 momentum.
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
This should be corrected.
•