01-02-2020, 12:40 AM
Regardless of all of this, I don't see any reason not to limit the outright effectiveness of early game AoEs that currently define the teamfight meta. Saying that there are always going to be OP, broken strategies doesn't change that. Right now, teamfight builds center around going first and ending the fight before it has a chance to start against any regular composition of 4 people.
What this means is that even if one person counters it, it's still essentially a 4v1 after the first round. Going through each specific build and how to counter it doesn't change the fact that just one of these people can define a teamfight, but multiple of them mean there's no way to fight back at all.
What this means is that even if one person counters it, it's still essentially a 4v1 after the first round. Going through each specific build and how to counter it doesn't change the fact that just one of these people can define a teamfight, but multiple of them mean there's no way to fight back at all.