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[v.2.13b] Double Tap Calculation Error
#1
For some unknown reason, the Crazy Coyote's ability Double Tap is doing less damage than expected. Since I don't have any conclusions, I'll instead just provide replication steps and debug logs. To replicate, equip two classes that will not interfere with damage (I used mage/mage), and attack a Prinny with a basic attack. Afterward, attack that same Prinny with Double Tap, and observe that the damage being dealt is not 55% of the first attack.

Example: Crazy Coyote with 89 Scaled Weapon Attack, and 40 Guile.

Quote:Critical Hit! Phenex Mobster attacks Prinny with Full House and hits them!
Prinny takes 152 Pierce physical damage. (Full House)

Example 2: The same Crazy Coyote using Double Tap:

Quote:Critical Hit! Phenex Mobster attacks Prinny with Full House and hits them!
Prinny takes 41 Pierce physical damage. (Full House)
Phenex Mobster recovered 2 FP.
Critical Hit! Phenex Mobster attacks Prinny with Full House and hits them!
Prinny takes 41 Pierce physical damage. (Full House)
Phenex Mobster recovered 2 FP.
The battle has ended.

Debug Logs:

Basic Attack:

Quote:Debug: Total Power for Full House / Full House was 0.
Debug: Before Use Skill called. Prinny, Phenex Mobster, Attack, 1
Debug: Full House; rounds = 1, rounds_over = , bonus_dmgs = 95, bonus_dmg_over =
Debug: bonus_dmg_this = 95
Debug: Total Power for Full House / Full House was 0.
Debug: Critical Multiplier for this attack is: 160%
Debug: no_armor was in flags
Debug: projectile was in flags

Double Tap:

Quote:Debug: Total Power for Full House / Full House was 0.
Debug: Before Use Skill called. Prinny, Phenex Mobster, Double Tap, 1
Debug: Full House; rounds = 2, rounds_over = 2, bonus_dmgs = 47, bonus_dmg_over =
Debug: bonus_dmg_this = 47
Debug: Total Power for Full House / Full House was 0.
Debug: Critical Multiplier for this attack is: 160%
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 47
Debug: Total Power for Full House / Full House was 0.
Debug: Critical Multiplier for this attack is: 160%
Debug: no_armor was in flags
Debug: projectile was in flags

Additional Info:

[Image: frdEQL5.png]

[Image: iW32Sr3.png]

[Image: 8k0Cgmu.png]

[Image: yzdjciB.png]
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#2
Bump, this is still present in v2.18
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#3
This should be fixed in 2.19b.
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