05-08-2020, 03:27 AM
Okay so, this might not be very well received at all, and I almost don't want to make this post considering that it might sound biased, it is a little, but it's also because I wasn't fully cognitive of this before, or didn't think about it, so I guess I'll see what everyone else thinks shall I?
It's no secret that getting knocked down typically reduces ones momentum by 3, 4 with a turtleshell right, which realistically that 3 momentum is getting back up from the ground.
But what if instead of reducing momentum by 3 before the knockdown is done resolving, it reduces the momentum to get back up? Like lets take an example of the old days when two people having skip wasn't guaranteed since it wasn't hard coded into everyone, I know not a huge circumstance but. The faster person uses 6m and skips their turn, if the other person could not skip they lost their ability to knockdown in any capacity, by any means for any reason, the person in question loses their 1m and nothing happens.
While I'm not like greatly upset about this, nor do I think this specific circumstance will happen a lot, there's a new way that knockdown can be impacted and that is the Elytra shoes.
If the person uses all of their momentum to force you to knock them down and gain knockdown immunity for 1 turn for 1m, that's it, you can't actually use a knockdown and they wasted your effect, they could then just carry on like nothing happened.
Like I said, not a big deal just a sort of idea for knockdown to spend the momentum getting up instead of prior so it deters people purposefully playing into your knockdown for a benefit.
It's no secret that getting knocked down typically reduces ones momentum by 3, 4 with a turtleshell right, which realistically that 3 momentum is getting back up from the ground.
But what if instead of reducing momentum by 3 before the knockdown is done resolving, it reduces the momentum to get back up? Like lets take an example of the old days when two people having skip wasn't guaranteed since it wasn't hard coded into everyone, I know not a huge circumstance but. The faster person uses 6m and skips their turn, if the other person could not skip they lost their ability to knockdown in any capacity, by any means for any reason, the person in question loses their 1m and nothing happens.
While I'm not like greatly upset about this, nor do I think this specific circumstance will happen a lot, there's a new way that knockdown can be impacted and that is the Elytra shoes.
If the person uses all of their momentum to force you to knock them down and gain knockdown immunity for 1 turn for 1m, that's it, you can't actually use a knockdown and they wasted your effect, they could then just carry on like nothing happened.
Like I said, not a big deal just a sort of idea for knockdown to spend the momentum getting up instead of prior so it deters people purposefully playing into your knockdown for a benefit.