08-31-2021, 03:36 PM
So. Testing for this is light, but I've noticed certain skills doing way more damage than they should.
In this instance, I focused and tested Mad Chop, but I have heard similar feelings about Ether Invitation and so on.
Mad Chop is doing way more damage than it should.
The testers in this situation are bog-standard and don't have any particular damage modifiers/ways to take or deal increased damage. The one with Mad Chop has 138 base SWA and gets Battle Rush to bump it up to 143.
Mad Chop is at rank 5 and thus does 120% of 143 SWA. He's at full HP,
so Mad Chop should be doing 171 damage before DR. Nothing else should affect damage.
Yet the end result is much higher.
One thing to note there is the 255.9 initial damage. What. How.
A theory I initially had is that the SWA multiplier is applied multiple times, but I don't think this is entirely the case. Either way, something is up, and if Ether Invitation is iffy as people tell me it is, I would wager it has something to do with missing HP being a factor in end damage. Debug logs have no insight into this beyond sudden increase in damage.
In this instance, I focused and tested Mad Chop, but I have heard similar feelings about Ether Invitation and so on.
Mad Chop is doing way more damage than it should.
The testers in this situation are bog-standard and don't have any particular damage modifiers/ways to take or deal increased damage. The one with Mad Chop has 138 base SWA and gets Battle Rush to bump it up to 143.
Mad Chop is at rank 5 and thus does 120% of 143 SWA. He's at full HP,
so Mad Chop should be doing 171 damage before DR. Nothing else should affect damage.
Yet the end result is much higher.
One thing to note there is the 255.9 initial damage. What. How.
A theory I initially had is that the SWA multiplier is applied multiple times, but I don't think this is entirely the case. Either way, something is up, and if Ether Invitation is iffy as people tell me it is, I would wager it has something to do with missing HP being a factor in end damage. Debug logs have no insight into this beyond sudden increase in damage.
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