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09-08-2021, 11:07 PM
(This post was last modified: 09-08-2021, 11:11 PM by Snake.)
Due to Far-Shot Penalty, Nevarious Riff is nigh-unusable now. This still costs 6M, 45 FP, but unfortunately, now has high chance to just miss or proc Glancing Blows for a very small amount of damage. The scaling is very much an oddball to fit in SKI without making its damage take a nosedive. (It requires SAN, STR, LUC to do anything, and now that LUC doesn't contribute to Hit, it's pretty much demoted to step 0 of why I requested it to get amped before. Too much preparation and costs for too little yield.)
So, for short:
-- Nevarious Riff should ignore evasion, at the very least vs non-player enemies.
-- It could now do Sound and Lightning damage, as per the new system allows these to be implemented.
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I'm fine with it ignoring evasion on non-player enemies, but for the love of god don't add more evasion ignoring attacks that work on players. We need less evasion ignoring attacks as is, and adding a map-wide to it all would just perpetuate the issue even further.
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09-09-2021, 03:41 AM
(This post was last modified: 09-09-2021, 03:41 AM by Fern.)
Adding in more evasion ignorings would make evade characters more miserable than they are right now.
I don't actually think Nevarious Riffs needs buffs, but if anything I'd say wait to see what happens with that issue first.
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Making this skill ignore evasion would be supreme cancer to deal with in a teamfight scenario, its already really strong as is.
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