This suggestion will likely be hated by Dev, given how much effort it always goes to fixing Protect, but I just want something functional.
In the end, this is a buff for both of those, but at least the chances of them breaking in the future will be nulled forever.
Protect (Soldier) - Revamped to a Shield Defensive Skill.
1M
2 FP (+2 per Rank)
5 Ranks (Increases Armor and Magic Armor by 2 (+2 per rank) per Protected ally in the party)
- Targets all allies within 1 Range, granting the Protected buff until your next turn.
- If the Protected ally is within 1 Range of you and takes damage from an enemy, you take that damage instead.
Sacrifice (Black Knight)
3M, 5 round cooldown.
4 Range (Doubled if you have invoked the Black Wind, or have a Shield equipped)
- Select an ally within 4 Range and mark them with Sacrifice. (Duration is equal to 1 + 1 per 25% missing HP from ally.)
- Every time the Ally takes damage from an enemy, you will invoke the Black Wind, swap places with them (once per round), and take that damage instead.
- If you have Heavy Armor and a Shield equipped, redirected damage is reduced by 50%.
In the end, this is a buff for both of those, but at least the chances of them breaking in the future will be nulled forever.
Protect (Soldier) - Revamped to a Shield Defensive Skill.
1M
2 FP (+2 per Rank)
5 Ranks (Increases Armor and Magic Armor by 2 (+2 per rank) per Protected ally in the party)
- Targets all allies within 1 Range, granting the Protected buff until your next turn.
- If the Protected ally is within 1 Range of you and takes damage from an enemy, you take that damage instead.
Sacrifice (Black Knight)
3M, 5 round cooldown.
4 Range (Doubled if you have invoked the Black Wind, or have a Shield equipped)
- Select an ally within 4 Range and mark them with Sacrifice. (Duration is equal to 1 + 1 per 25% missing HP from ally.)
- Every time the Ally takes damage from an enemy, you will invoke the Black Wind, swap places with them (once per round), and take that damage instead.
- If you have Heavy Armor and a Shield equipped, redirected damage is reduced by 50%.