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Mutato Equality
#1
Anything that is currently mutated into a bow gains +2 range to offset the close-shot penalty, but it also has created some fairly interesting cases where it actively buffs a weapon pretty well. (See: Tamaki Shuriken gaining +2 range)

Instead of proposing on removing that aspect, I'd like to propose the same would occur to Guns and Tomes, given they are ranged weapons as well, in the case of the latter those weapons would gain only +1 range.

I don't know if this would be overly strong, I imagine not, but some of the details of what it'd change are that it'd make melee weapons go up to 5 range as a 'gun.' With the appropriate talent anyways.

Besides, with enchantment slots being so much more important, mutation actually does get left in the dust sometimes currently, I admittedly am very biased towards it as I love the whacky combinations it can present.
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#2
The only arguement against this is ofcourse, ranged into guns, but I feel that could be solved by giving attack range a cap.
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