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Why not the status applying before the damage, in some skills like Dense Thunder or Turnover?
I mean... Eh, 'Knockdown now shuts down Cobra!', but you CAN'T get to hit a Cobra Hunter who just got damaged by a Dense Thunder, flopped away, then got KD'd. It's pretty silly because even nerfed, Cobra counters it's nerf.
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It's because of the order of the action progression.
Dense Thunder = Get hit by fist (damaged) -> Be knocked down by hit (KD)
Turnover = Get impaled (damaged) -> Be flipped over (KD)
Poison Bite = Get bit (damaged) -> Poison begins flowing (Poisoned)
etc
You have to think of the real life progression of these moves.
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I sorta' agree with that... But have you ever tried to KD a Cobra? The random move-away ruins your chance to damage them further.
3 Momentum to Dense Thunder
4 left, choose. Walk over them or attack thin air, because nothing is infront or at your side.
Though, it gave me the idea right now. Why not make Cobra 'evade' to the melee attacker's cardinal side? And randomly if they're not attacked by melee weapons/skills?
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