01-13-2016, 07:06 PM
So. BACK TO THIS FUN STUFF WOWZERS!
Okay so. This will be part of a like. Three part thing. Don't worry. It'll be worth it whenever all of them are posted. You'll love it.
Okay so. Status Affliction is kinda dumb still. Namely because people who don't level up as Hexer, are better hexers. Which is dumb. Why do you think this? WELL LETS SEE.
WIL/2+SKI+LUC+OTHER SHIT vs RES+LUC+OTHER SHIT.
So far as I REMEMBER. LETS GET DEV'S OLD POST UP IN HERE!!!
So. WIL/2+SKI+LUC vs RES+LUC. No extra bonuses, same stats as above.
40 WIL + 40 SKI + 40 LUC = 100 Status Affliction
40 RES + 40 LUC = 80 Status Affliction
20% Chance to Afflict, from stats alone? Thats pretty sad. Where it comes to shine though is Hexer.
Assuming a practical set up so that you can actually not lose so much stuff to fight a Hexer.
The defender will have GS with 3 Fairies, and the Trait: Anti-Status.
The attacker will have a Rustic Tome and Dark Invasion and "Payback"
40 WIL + 40 SKI + 40 LUC + 30 Rustic + 20 Dark Invasion = 150 Affliction
40 RES + 40 LUC + 30 (Fairies) + 10 (Trait) - 30 (Payback) = 90 Resistance
60% Chance to Afflict, simply for having them attack you. That sounds like a pretty good deal, really. That's assuming the person you're fighting runs Grand Summoner and that you actually have trash SKI. I've compiled a list of four different characters. Ranging from a Mage, Mage Tank, Super Mage, and a god damn Archer. Let's see how their stats actually show up on the Status Affliction/Resist chart!
Afflicting themselves, a lot of these characters would have a decent chance with just stats alone. Though, it's the fact that, as a Hexer, they pretty much get a permanent +80 to their status affliction chance. Just outright due to Payback + Rustic + Dark Invasion. Things that a Hexer will want to take if they plan to afflict. Why wouldn't you use a rustic tome if it gives +30 Affliction and make your normal +10 from Dark Invasion become +20? That, and if you use Rustic, you gain access to the all powerful Sayakana. You lose nothing for going this route. Whilst if the Defender wishes to not be afflicted, they must give up an entire class to go GS with the three Fairies (which if they were already GS, they get the benefits, but a lot of people don't GS!). They then also have to sacrifice a trait point. This cost is still much more than the Hexer gives, and they have a lot more to lose for it.
But, you think, What about the characters who go GS with their 55 RES and 40 LUC? Let's be fair. Characters that have 55 RES and 40 LUC are few and far between, unless they're installing (Which will be in another balance fu thread popping up soon). The opportunities to get bonuses to WIL and SKI are farther between than getting a bonus to RES. Even with 55 RES and 40 LUC, you only attain 95 Status Resistance, which if we're playing the min-max game, a 60 WIL, 60 SKI, 30 LUC Hexer can get through with relative ease. Though they are afforded a bit of trouble if the 95 Status Resistance person tosses their best Status Resistance Gear on.
As it stands, a somewhat absurd character with high RES and LUC that is using up their Torso and Enchantment slot on it, alongside an Accessory Slot, A class Slot, Three Youkai Slots, a Battle Item Slot, and 3 Momentum (to apply said battle item), and a Trait, has 175 status resistance.
The hexer with rather realistic stats, spends their Main Hand's Enchantment slot, 8 SP that they were already going to, and have to take damage of any kind from the target, have 200 Affliction. Sure they must find a somewhat 'rare' enchantment, but there are tons of people grinding for that stuff now-a-days. Now then. Is going all out in that gear against a Hexer really fair? Eh. Maybe. Should it be changed? probably. Dropping the SKI modifier to SKI/2 would make it a tad better, or even SKI*3/4. It's really good, and makes it so that people that don't even have the WIL for it can just afflict people left and right with Hexer when they have no WILL doing it. Remember, if the Defender in the last example had one trait, it'd be 105, meaning the hexer still have 95 Affliction, with 65 Affliction if they haven't dealt damage to them yet. Hexer's can also force -RES onto a target with a combination of two of their skills, and they perform rather painful combos that involve them just standing there once they land a poison hex and just smiling as you take all your health.
If it is dropped to SKI/2, I could see WIL being brought back up to WIL*3/4, and I think that works beautifully. In a small check above, with every actual real character stat from Spoiler 2 being checked, most of the characters were relatively the same. Their status affliction dropped by 3-5 points except for the Archer, who lost about 22. This will make it more fair to the mages who actually built for Hexes, whilst also semi-punishing Hexers who don't.
Yada yada. You all can post all ya want, I'm off to make a new Balance Fu thread.
Okay so. This will be part of a like. Three part thing. Don't worry. It'll be worth it whenever all of them are posted. You'll love it.
Okay so. Status Affliction is kinda dumb still. Namely because people who don't level up as Hexer, are better hexers. Which is dumb. Why do you think this? WELL LETS SEE.
WIL/2+SKI+LUC+OTHER SHIT vs RES+LUC+OTHER SHIT.
So far as I REMEMBER. LETS GET DEV'S OLD POST UP IN HERE!!!
So. WIL/2+SKI+LUC vs RES+LUC. No extra bonuses, same stats as above.
40 WIL + 40 SKI + 40 LUC = 100 Status Affliction
40 RES + 40 LUC = 80 Status Affliction
20% Chance to Afflict, from stats alone? Thats pretty sad. Where it comes to shine though is Hexer.
Assuming a practical set up so that you can actually not lose so much stuff to fight a Hexer.
The defender will have GS with 3 Fairies, and the Trait: Anti-Status.
The attacker will have a Rustic Tome and Dark Invasion and "Payback"
40 WIL + 40 SKI + 40 LUC + 30 Rustic + 20 Dark Invasion = 150 Affliction
40 RES + 40 LUC + 30 (Fairies) + 10 (Trait) - 30 (Payback) = 90 Resistance
60% Chance to Afflict, simply for having them attack you. That sounds like a pretty good deal, really. That's assuming the person you're fighting runs Grand Summoner and that you actually have trash SKI. I've compiled a list of four different characters. Ranging from a Mage, Mage Tank, Super Mage, and a god damn Archer. Let's see how their stats actually show up on the Status Affliction/Resist chart!
But, you think, What about the characters who go GS with their 55 RES and 40 LUC? Let's be fair. Characters that have 55 RES and 40 LUC are few and far between, unless they're installing (Which will be in another balance fu thread popping up soon). The opportunities to get bonuses to WIL and SKI are farther between than getting a bonus to RES. Even with 55 RES and 40 LUC, you only attain 95 Status Resistance, which if we're playing the min-max game, a 60 WIL, 60 SKI, 30 LUC Hexer can get through with relative ease. Though they are afforded a bit of trouble if the 95 Status Resistance person tosses their best Status Resistance Gear on.
As it stands, a somewhat absurd character with high RES and LUC that is using up their Torso and Enchantment slot on it, alongside an Accessory Slot, A class Slot, Three Youkai Slots, a Battle Item Slot, and 3 Momentum (to apply said battle item), and a Trait, has 175 status resistance.
The hexer with rather realistic stats, spends their Main Hand's Enchantment slot, 8 SP that they were already going to, and have to take damage of any kind from the target, have 200 Affliction. Sure they must find a somewhat 'rare' enchantment, but there are tons of people grinding for that stuff now-a-days. Now then. Is going all out in that gear against a Hexer really fair? Eh. Maybe. Should it be changed? probably. Dropping the SKI modifier to SKI/2 would make it a tad better, or even SKI*3/4. It's really good, and makes it so that people that don't even have the WIL for it can just afflict people left and right with Hexer when they have no WILL doing it. Remember, if the Defender in the last example had one trait, it'd be 105, meaning the hexer still have 95 Affliction, with 65 Affliction if they haven't dealt damage to them yet. Hexer's can also force -RES onto a target with a combination of two of their skills, and they perform rather painful combos that involve them just standing there once they land a poison hex and just smiling as you take all your health.
If it is dropped to SKI/2, I could see WIL being brought back up to WIL*3/4, and I think that works beautifully. In a small check above, with every actual real character stat from Spoiler 2 being checked, most of the characters were relatively the same. Their status affliction dropped by 3-5 points except for the Archer, who lost about 22. This will make it more fair to the mages who actually built for Hexes, whilst also semi-punishing Hexers who don't.
Yada yada. You all can post all ya want, I'm off to make a new Balance Fu thread.