06-16-2016, 04:49 PM
Expanding Ice needs a nerf on damage and the way it can be spammed. Right now, it works like:
Faker takes 149 Ice damage.
Faker takes 28 Ice damage.
Faker takes 28 Ice damage.
Faker takes 28 Ice damage.
Faker takes 28 Ice damage.
Hits once for a nitrogen-cold nuke, then multiple times for a smaller 4-hit DPS that ends up doing around the same the original damage, doubling the total done to the target. (1+1 = 2)
Soooo, why does it need a nerf? Simple:
>Ice tiles are really accessible nowadays due to the traps, badges, Verglas itself and even friendly Ice tiles can be used since the last update.
>Expand Ice can't be resisted/absorbed/immune'd or reflected. (Winter's nomnom)
>Expand Ice can hit and nuke multiple targets, putting it's FP efficiency and Momentum efficiency at the top 5 best (read:broken) skills around.
>Expand Ice can't be counter-played for anything but sanctuary. (No silence, fear, hesitation, charm or Dev knows what else can stop it.)
>Expand Ice doesn't use toned body or muscles. (you get the reference c
What I'm suggesting here:
Expanding Ice:
4 Momentum, so it can't be spammed unless your enemy is Weak against it.
at Max Rank: 100% Scaled Ice ATK || 80% Scaled WPN ATK
Each extra tile will do 50% less damage, so the result might be like:
Faker takes 149 Ice damage.
Faker takes 28 Ice damage.
Faker takes 14 Ice damage.
Faker takes 7 Ice damage.
Faker takes 3 Ice damage.
And that's pretty much it.
Faker takes 149 Ice damage.
Faker takes 28 Ice damage.
Faker takes 28 Ice damage.
Faker takes 28 Ice damage.
Faker takes 28 Ice damage.
Hits once for a nitrogen-cold nuke, then multiple times for a smaller 4-hit DPS that ends up doing around the same the original damage, doubling the total done to the target. (1+1 = 2)
Soooo, why does it need a nerf? Simple:
>Ice tiles are really accessible nowadays due to the traps, badges, Verglas itself and even friendly Ice tiles can be used since the last update.
>Expand Ice can't be resisted/absorbed/immune'd or reflected. (Winter's nomnom)
>Expand Ice can hit and nuke multiple targets, putting it's FP efficiency and Momentum efficiency at the top 5 best (read:broken) skills around.
>Expand Ice can't be counter-played for anything but sanctuary. (No silence, fear, hesitation, charm or Dev knows what else can stop it.)
>Expand Ice doesn't use toned body or muscles. (you get the reference c
What I'm suggesting here:
Expanding Ice:
4 Momentum, so it can't be spammed unless your enemy is Weak against it.
at Max Rank: 100% Scaled Ice ATK || 80% Scaled WPN ATK
Each extra tile will do 50% less damage, so the result might be like:
Faker takes 149 Ice damage.
Faker takes 28 Ice damage.
Faker takes 14 Ice damage.
Faker takes 7 Ice damage.
Faker takes 3 Ice damage.
And that's pretty much it.