11-24-2016, 05:41 AM
Wild Grass is overbearing and ridiculously OP.
Like. To the point of giving 7 turn immobilize to someone, and then with turn shenanigans because their cel was close to mine, i proceeded to perpetually immobilize them.
I don't even have SKI to immobilize people.
They couldn't fight back whatsoever (due to lack of ranged options) because of a L distance away.
Either make Wild Grass' duration half of what it is (or cap it at 4 or 5)... or give people the ability to STRUGGLE free of their bindings. STR+1/2 LUC vs WIL+SKI*2 or something check. Iunno.
Like. To the point of giving 7 turn immobilize to someone, and then with turn shenanigans because their cel was close to mine, i proceeded to perpetually immobilize them.
I don't even have SKI to immobilize people.
They couldn't fight back whatsoever (due to lack of ranged options) because of a L distance away.
Either make Wild Grass' duration half of what it is (or cap it at 4 or 5)... or give people the ability to STRUGGLE free of their bindings. STR+1/2 LUC vs WIL+SKI*2 or something check. Iunno.