11-26-2016, 06:21 PM
Monk needs an retool
Monk was one of the first promo classes released in sl2 and it has some glaring downsides when compared to other martial arts classes.
I'm now going to go over the points I feel need tweeked
Ki's cap- It should be raised...ideally to 50/60 this gives more room to balance effects vs ki costs.
Starting Ki- A passive skill to put SP into that starts you at the beginning of a fight with ki, it could scale 5/10/15/ect cut off at whatever the balancing point should be.
Monk offensive skills- They lack in scalings (which is a staight forward fix ) and synergy
*Setting sun ideas -chance to apply a burn always, Spits out a line of fire and cinders with ki
*Dense thunder and Sky chariot- could use elemental impact.
*Dragons gale- Fine
*Terrastrike- Destroys tile effects within range
*Kadouha- Give it elemental impact to change its Elemental scaling and damage. (flaming hadouken)
Aid http://www.neus-projects.net/viewtopic.p...amp;t=3945
Body of issep-fine
Solar flare- Rework this whole thing, make it a screen disabler, anyone facing you cannot see anything at all for a turn, screen goes white, lengthy cooldown.
Powerup-scale it to match new ki cap
Serpent strikes- this is fine with a higher ki cap for two distinct reasons, Fists have the lowest base crit damage, building crit defense is easier now.
Otherwise Adding new abilities to go along with changes like these would be good...
also highly controversial, but I'd like to see interactions between urawaza and monk skills.
Monk was one of the first promo classes released in sl2 and it has some glaring downsides when compared to other martial arts classes.
I'm now going to go over the points I feel need tweeked
Ki's cap- It should be raised...ideally to 50/60 this gives more room to balance effects vs ki costs.
Starting Ki- A passive skill to put SP into that starts you at the beginning of a fight with ki, it could scale 5/10/15/ect cut off at whatever the balancing point should be.
Monk offensive skills- They lack in scalings (which is a staight forward fix ) and synergy
*Setting sun ideas -chance to apply a burn always, Spits out a line of fire and cinders with ki
*Dense thunder and Sky chariot- could use elemental impact.
*Dragons gale- Fine
*Terrastrike- Destroys tile effects within range
*Kadouha- Give it elemental impact to change its Elemental scaling and damage. (flaming hadouken)
Aid http://www.neus-projects.net/viewtopic.p...amp;t=3945
Body of issep-fine
Solar flare- Rework this whole thing, make it a screen disabler, anyone facing you cannot see anything at all for a turn, screen goes white, lengthy cooldown.
Powerup-scale it to match new ki cap
Serpent strikes- this is fine with a higher ki cap for two distinct reasons, Fists have the lowest base crit damage, building crit defense is easier now.
Otherwise Adding new abilities to go along with changes like these would be good...
also highly controversial, but I'd like to see interactions between urawaza and monk skills.