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Earth Shatteringly boring
#1
I think that rank*2 bonus damage is a boring effect for most quaking skills and it seems to be a prevalent theme amongst at least half of the quaking skills in general, is it possible to open discussion about these skills gaining more properties than rank*2 bonus damage? For example I have a couple suggestions:

Quaking Execute: Effect is changed to be similar to Galren enchanted magaisendo, and breaks all tiles in a 2 range diamond around the target.

Alternatively: Deals half of that damage in earth magic damage around the target.

Quaking Elemental Rave: Damage is changed to earth or keeps slash damage in the air.

Any thoughts and/or suggestions?
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#2
Execute can get a lot of wild love for being one of the most unexploitable skills in the game. As for what spooks suggested, Quaking Execute could use both of the listed effects and it would still be fine, though the second effect already exists on Boxer and something more unique would be cool.

For example:
- Quaking Execute erases 3M from the enemy after curing knockdown. (So, keeping the knockdown's 'effect' on the enemy for weighting them down with earth magic.)

As for Quaking Elemental Rave:
- Knocks the enemy away per slash done. (Stopped by spiked threads for being a knockback effect.)
- Bonus Bloodshed: Same effects, but inflicts knockdown if the enemy is airborne. (Removes Airborne from the enemy.)
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