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Tactical Lightforce [Cellsvich adjustments]
#1
[Image: 0d88ab6fe8f74a14869ae306f4e46a31.png]

Before we start, no, those are not masculine genitals that I've drawn, they're the spots that 'need' a public lamppost on. The circles is where the flower gardens should probably be moved to.

[Image: 40e352157a1e46adbde32dcad00fe088.png]
(These things here, for the misinformed)

Cellsvich at night is too dark at the principal meeting spot and some extra light around the spots I've pinpointed could be decent to keep the RP in there more 'alive', it's not as if people leaves when the night comes.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
I'm pretty sure this has been suggested before and the response was..

"No that's dumb." or some variation thereof.
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#3
It'd be nice to have the town square lit up during the night, yeah.
[Image: zo2BdSr.pngp]
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#4
Even if this is 'dumb', it's something that should be reviewed on, especially when Cellsvich is the most populated area and the secondary lobby for roleplay. Night becomes a big hassle sometimes, especially when the darkness is an eyesore and we get it filled with pitch-black edgy characters, you know. It becomes HARD to see people.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#5
Don't loiter outdoors in the night, people are trying to sleep.

Go to the bar.
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#6
Dev pls. xD

[Topic Closed]
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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