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Ether Winvitation
#51
But that's exactly the point in Ether Invitation. You attack once death is near because there's something behind your back making spooky ghost noises or something, and you freak out and wave your wooden stick at people, somehow hit one nerve that shuts down the enemy's brain functions and they lol die.
That's just what the skill is supposed to do, in a theme-wise, and it would fit more what Ghosts are good for, flipping the tables when near death.

What is NOT FINE, is to use it at full HP just because you took 100 damage and a few status effects, and turned that into a 500 damage nuke.

But at this point I'd rather just give up posting here from this point onwards, because sadly it's like Dev said, nobody wanna play nice and consent with a single idea, so no nerfs. Boo hoo. ¯\_(ツ)_/¯
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#52
My solution solves that problem, taking 100 damage and some statuses, might not even be enough to get EI damage close to 100 damage on the tankiest of characters

The point is EI solves another niche spot for Ghosts, the counter nuke. Sure it might not be 100% EI damage but tossing it out at 35% hp while in yellow might be the only way to beat down the tank Lich that just invoked overload infront of you.
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#53
This thread is becoming unnecessarily long in my opinion. I think making it 75 damage per rank with a requirement of 25% HP or less, at the very least, will do for now. Serious IC battles have been affected by this skill far too much from what I've seen.

I'm an Ether Invitation spammer and even I think it's off the limits when certain conditions are met.
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#54
"Fern" Wrote:This thread is becoming unnecessarily long in my opinion. I think making it 75 damage per rank with a requirement of 25% HP or less, at the very least, will do for now. Serious IC battles have been affected by this skill far too much from what I've seen.

I'm an Ether Invitation spammer and even I think it's off the limits when certain conditions are met.
I agree that EI can become really really broken and should have its damage changed to 75 per rank but I disagree with adding another condition. It already has to have a claret call mark to be used and can even miss certain people since its a basic attack after all which in turn removes the CC mark. Only being able to use it at 25% HP or less is kinda... meh. It would make the skill kind of useless since most people can just kill you easily before you even reach 25% HP and lets say you do reach that area of HP you will most likely just end up only proccing last chance and then dying.
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#55
the 75 per rank doesn't solve that EI does alot of damage, nerf it more and it does less than a crit.

the current cap for EI damage is 600. nerfing it 75 lowers that to 450, only 50 points less than rank 5.

Making it based on % health missing instead of actual missing health fixes it

example 1 generic super tank with 1000 base hp and 6 negative statuses bringing his max hp to 1350, Currently you could be at 850 hp and be popping out full 600 damage EI's. With my formula at 850/1350 It would only do 190 EI damage, to do FULL damage the character at 1350 would need to be at 162 health remaining.

example 2 character with 500 base hp with 6 negative statuses, which brings them up to 650. at 100 hp remaining will do ALMOST full damage, 485.

Another point IS EI still deserves its high base damage, because it can A) be evitered, b) stalemated, C)wraithguarded D) BOi'd E)dodged F) cobra'd G) Guarded. H) Charm protected.
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#56
Uhh Lolzy, the current cap for EI is 500, 600 with a spirit, nerfing it to 75 per rank makes it 375, and 450 with a spirit.

400ish damage is managable, yet impactful at the same time, anyone with spirits will get punished by holy.
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#57
I don't see the damage as the problem because of how avoidable it's damage is, as I stated above. I see the problem as High hp tanks can use the damage to full effect at only 500-600 missing health when they can pretty much get that from 150 hp missing and 6 negative status
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#58
Dodge isn't a problem when you pack things like Plisfa's Masochism. That makes EI's "counter" nullified.
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#59
EI is a ghost skill, Psilfa is a hexer skill.

also applying Psilfa takes time and can end up on the wrong target easily.
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#60
Yes, I do know they're from different classes.

Also, applying Plisfa costs mere 3M and it's impossible to end in the wrong target if you're 1v1. Unless you're a Summoner/Papilion.
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