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This is a rather simple report that can be summed up easily.
Shine Knights lose their turn if they use Movement as their first action.
With 6m to use and Movement costing 3m, a Shine Knight's turn immediately ends upon using Movement. This doesn't happen with Attack, the only other move they have available.
Needless to say, this completely cripples Shine Knights being useful without remaining fully in place.
I know this is happening for certain though. I don't believe debug provides anything meaningful to tell about momentum costs, at least to my knowledge, but I will attempt to gather it soon.
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"Spoops" Wrote:Related to this topic http://www.neus-projects.net/viewtopic.p...amp;t=4650
Didn't see that before. Sorry, Spoops. That looks accurate though. I'd used Youkai earlier, and since they didn't have the problem, I assumed it was Shine Knight specific. Attack not being considered would make perfect sense though.
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I can't actually reproduce this with normal characters. Is it literally only Shine Knights who have this issue?
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Mercenaries can run into this issue, Alma Rorick for example at low levels had this, it seems to occur on live but Shine Knights seem to be your safest bet for reproducing this.
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You know, I don't think I've ever run into this issue with new characters running through the tutorial battle with only Innates invested into.
I'm going to suggest: You may need to have a toggle skill, Protect in particular, to reproduce it. I'm sure that's a commonality between Shine Knights and Alma.
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Let me know if you find something. I just need a situation where I can reproduce it close to 100% of the time. I'll try and look into the Shine Knights specifically when I get a chance, though.
EDIT: Thought might be if you are controlling a companion who has a different weapon type than yours, as in, if you're using a tome or bow or gun as your main hand weapon. Test that out and see if there's any difference, perhaps.
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Tested with a Tome, Bow, and Gun individually. Didn't work.
Switched back to the weapon I was using when I ran into it previously and tried to reproduce it where it had been happening and giving me the most trouble for it: A spar.
Still did not present itself again. Has not presented itself since.
Frankly, I'm stumped at this point. Was there anything in all the minor updates that have been going on so far that might have changed the issue?
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I managed to replicate this the following way:
-Create new character (I made a reaper)
-Equip classes Duellist/Curate (I bought only innates (One on One))
-do all the other tutorial stuff
-bought a spear
-During tutorial battle Turn ended after move, everytime. (attack, move worked)
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